using System;
using System.Collections.Generic;
using System.IO;
using System.Windows;
using System.Xml.Serialization;
using Newtonsoft.Json;
using NLog;
using VRage.Game;
namespace Torch.Server
{
// TODO: redesign this gerbage
public class TorchConfig : CommandLine, ITorchConfig
{
private static Logger _log = LogManager.GetLogger("Config");
public bool ShouldUpdatePlugins => (GetPluginUpdates && !NoUpdate) || ForceUpdate;
public bool ShouldUpdateTorch => (GetTorchUpdates && !NoUpdate) || ForceUpdate;
///
[Arg("instancename", "The name of the Torch instance.")]
public string InstanceName { get; set; }
private string _instancePath;
///
[Arg("instancepath", "Server data folder where saves and mods are stored.")]
public string InstancePath
{
get => _instancePath;
set
{
if(String.IsNullOrEmpty(value))
{
_instancePath = value;
return;
}
try
{
if(value.Contains("\""))
throw new InvalidOperationException();
var s = Path.GetFullPath(value);
Console.WriteLine(s); //prevent compiler opitmization - just in case
}
catch (Exception ex)
{
_log.Error(ex, "Invalid path assigned to InstancePath! Please report this immediately! Value: " + value);
//throw;
}
_instancePath = value;
}
}
///
[XmlIgnore, Arg("noupdate", "Disable automatically downloading game and plugin updates.")]
public bool NoUpdate { get; set; }
///
[XmlIgnore, Arg("forceupdate", "Manually check for and install updates.")]
public bool ForceUpdate { get; set; }
///
/// Permanent flag to ALWAYS automatically start the server
///
public bool Autostart { get; set; }
///
/// Temporary flag to automatically start the server only on the next run
///
[Arg("autostart", "Start the server immediately.")]
[XmlIgnore]
public bool TempAutostart { get; set; }
///
[Arg("restartoncrash", "Automatically restart the server if it crashes.")]
public bool RestartOnCrash { get; set; }
///
[Arg("nogui", "Do not show the Torch UI.")]
public bool NoGui { get; set; }
///
[XmlIgnore, Arg("waitforpid", "Makes Torch wait for another process to exit.")]
public string WaitForPID { get; set; }
///
public bool GetTorchUpdates { get; set; } = true;
///
public bool GetPluginUpdates { get; set; } = true;
///
public int TickTimeout { get; set; } = 60;
///
[Arg("plugins", "Starts Torch with the given plugin GUIDs (space delimited).")]
public List Plugins { get; set; } = new List();
[Arg("localplugins", "Loads all pluhins from disk, ignores the plugins defined in config.")]
public bool LocalPlugins { get; set; }
[Arg("disconnect", "When server restarts, all clients are rejected to main menu to prevent auto rejoin")]
public bool DisconnectOnRestart { get; set; }
public string ChatName { get; set; } = "Server";
public string ChatColor { get; set; } = "Red";
public bool EnableWhitelist { get; set; } = false;
public HashSet Whitelist { get; set; } = new HashSet();
public Point WindowSize { get; set; } = new Point(800, 600);
public Point WindowPosition { get; set; } = new Point();
public string LastUsedTheme { get; set; } = "Torch Theme";
//Prevent reserved players being written to disk, but allow it to be read
//remove this when ReservedPlayers is removed
private bool ShouldSerializeReservedPlayers() => false;
[Arg("console", "Keeps a separate console window open after the main UI loads.")]
public bool IndependentConsole { get; set; } = false;
[XmlIgnore]
[Arg("testplugin", "Path to a plugin to debug. For development use only.")]
public string TestPlugin { get; set; }
[Arg("asserts", "Enable Keen's assert logging.")]
public bool EnableAsserts { get; set; } = false;
[XmlIgnore]
private string _path;
public TorchConfig() : this("Torch") { }
public TorchConfig(string instanceName = "Torch", string instancePath = null)
{
InstanceName = instanceName;
InstancePath = instancePath ?? Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "SpaceEngineersDedicated");
}
public static TorchConfig LoadFrom(string path)
{
try
{
var ser = new XmlSerializer(typeof(TorchConfig));
using (var f = File.OpenRead(path))
{
var config = (TorchConfig)ser.Deserialize(f);
config._path = path;
return config;
}
}
catch (Exception e)
{
_log.Error(e);
return null;
}
}
public bool Save(string path = null)
{
if (path == null)
path = _path;
else
_path = path;
try
{
var ser = new XmlSerializer(typeof(TorchConfig));
using (var f = File.Create(path))
ser.Serialize(f, this);
return true;
}
catch (Exception e)
{
_log.Error(e);
return false;
}
}
}
}