using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Threading; using Torch; using Sandbox; using Sandbox.Engine.Multiplayer; using Sandbox.Game.World; using SteamSDK; using Torch.API; using Torch.Managers; namespace Torch.Server { /// /// Interaction logic for ChatControl.xaml /// public partial class ChatControl : UserControl { private TorchBase _server; private MultiplayerManager _multiplayer; public ChatControl() { InitializeComponent(); } public void BindServer(ITorchServer server) { _server = (TorchBase)server; _multiplayer = (MultiplayerManager)server.Multiplayer; ChatItems.Items.Clear(); DataContext = _multiplayer; if (_multiplayer.ChatHistory is INotifyCollectionChanged ncc) ncc.CollectionChanged += ChatHistory_CollectionChanged; } private void ChatHistory_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e) { if (VisualTreeHelper.GetChildrenCount(ChatItems) > 0) { Border border = (Border)VisualTreeHelper.GetChild(ChatItems, 0); ScrollViewer scrollViewer = (ScrollViewer)VisualTreeHelper.GetChild(border, 0); scrollViewer.ScrollToBottom(); } } private void SendButton_Click(object sender, RoutedEventArgs e) { OnMessageEntered(); } private void Message_OnKeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Enter) OnMessageEntered(); } private void OnMessageEntered() { //Can't use Message.Text directly because of object ownership in WPF. var text = Message.Text; if (string.IsNullOrEmpty(text)) return; var commands = _server.Commands; if (commands.IsCommand(text)) { _multiplayer.ChatHistory.Add(new ChatMessage(DateTime.Now, 0, "Server", text)); _server.Invoke(() => { var response = commands.HandleCommandFromServer(text); Dispatcher.BeginInvoke(() => OnMessageEntered_Callback(response)); }); } else { _server.Multiplayer.SendMessage(text); } Message.Text = ""; } private void OnMessageEntered_Callback(string response) { if (!string.IsNullOrEmpty(response)) _multiplayer.ChatHistory.Add(new ChatMessage(DateTime.Now, 0, "Server", response)); } } }