using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Session
{
///
/// The result of a save operation
///
public enum GameSaveResult
{
///
/// Successfully saved
///
Success = 0,
///
/// The game wasn't ready to be saved
///
GameNotReady = -1,
///
/// Failed to take the snapshot of the current world state
///
FailedToTakeSnapshot = -2,
///
/// Failed to save the snapshot to disk
///
FailedToSaveToDisk = -3,
///
/// An unknown error occurred
///
UnknownError = -4,
///
/// The save operation timed out
///
TimedOut = -5
}
}