using System; using System.Globalization; using System.Windows.Data; using VRageMath; namespace Torch.Server.Views.Converters { public class Vector3DConverter : IValueConverter { /// public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { return ((Vector3D)value).ToString(); } /// public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) { if (Vector3D.TryParse((string)value, out Vector3D vec)) return vec; throw new ArgumentException(); } } }