using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Documents;
using System.Windows.Media;
using NLog;
using NLog.Targets;
namespace Torch.Server
{
///
/// NLog target that writes to a .
///
[Target("flowDocument")]
public sealed class FlowDocumentTarget : TargetWithLayout
{
private FlowDocument _document = new FlowDocument { Background = new SolidColorBrush(Colors.Black) };
private readonly Paragraph _paragraph = new Paragraph();
private readonly int _maxLines = 500;
public FlowDocument Document => _document;
public FlowDocumentTarget()
{
_document.Blocks.Add(_paragraph);
}
///
protected override void Write(LogEventInfo logEvent)
{
_document.Dispatcher.BeginInvoke(() =>
{
var message = $"{Layout.Render(logEvent)}\n";
_paragraph.Inlines.Add(new Run(message) {Foreground = LogLevelColors[logEvent.Level]});
// A massive paragraph slows the UI down
if (_paragraph.Inlines.Count > _maxLines)
_paragraph.Inlines.Remove(_paragraph.Inlines.FirstInline);
});
}
private static readonly Dictionary LogLevelColors = new Dictionary
{
[LogLevel.Trace] = new SolidColorBrush(Colors.DimGray),
[LogLevel.Debug] = new SolidColorBrush(Colors.DarkGray),
[LogLevel.Info] = new SolidColorBrush(Colors.White),
[LogLevel.Warn] = new SolidColorBrush(Colors.Magenta),
[LogLevel.Error] = new SolidColorBrush(Colors.Yellow),
[LogLevel.Fatal] = new SolidColorBrush(Colors.Red),
};
}
}