using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Torch.API.Managers { /// /// API for multiplayer functions that exist on servers and lobbies /// public interface IMultiplayerManagerServer : IMultiplayerManagerBase { /// /// Kicks the player from the game. /// void KickPlayer(ulong steamId); /// /// Bans or unbans a player from the game. /// void BanPlayer(ulong steamId, bool banned = true); } }