using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Utils;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
using Torch.Server.ViewModels;
using VRage.Game;
namespace Torch.Server.Managers
{
//TODO
public class ConfigManager : Manager
{
private const string CONFIG_NAME = "SpaceEngineers-Dedicated.cfg";
public ConfigDedicatedViewModel DedicatedConfig { get; set; }
public TorchConfig TorchConfig { get; set; }
public ConfigManager(ITorchBase torchInstance) : base(torchInstance)
{
}
///
public override void Init()
{
LoadInstance(Torch.Config.InstancePath);
}
public void LoadInstance(string path)
{
if (!Directory.Exists(path))
throw new FileNotFoundException($"Instance directory not found at '{path}'");
var configPath = Path.Combine(path, CONFIG_NAME);
var config = new MyConfigDedicated(configPath);
config.Load();
DedicatedConfig = new ConfigDedicatedViewModel(config);
}
///
/// Creates a skeleton of a DS instance folder at the given directory.
///
///
public void CreateInstance(string path)
{
if (Directory.Exists(path))
return;
Directory.CreateDirectory(path);
var savesPath = Path.Combine(path, "Saves");
Directory.CreateDirectory(savesPath);
var modsPath = Path.Combine(path, "Mods");
Directory.CreateDirectory(modsPath);
LoadInstance(path);
}
}
}