using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Sandbox.Graphics.GUI; using VRage.Utils; using VRageMath; namespace Torch.Client { public class TorchSettingsScreen : MyGuiScreenBase { public override string GetFriendlyName() => "Piston Settings"; public TorchSettingsScreen() : base(new Vector2(0.5f), null, new Vector2(0.5f), true, null, 0f, 0f) { this.BackgroundColor = new Vector4(0); RecreateControls(true); } public sealed override void RecreateControls(bool constructor) { base.RecreateControls(constructor); AddCaption(MyStringId.GetOrCompute("Piston Settings")); } } }