namespace Torch.API.Session { /// /// The result of a save operation /// public enum GameSaveResult { /// /// Successfully saved /// Success = 0, /// /// The game wasn't ready to be saved /// GameNotReady = -1, /// /// Failed to take the snapshot of the current world state /// FailedToTakeSnapshot = -2, /// /// Failed to save the snapshot to disk /// FailedToSaveToDisk = -3, /// /// An unknown error occurred /// UnknownError = -4, /// /// The save operation timed out /// TimedOut = -5, /// /// Another save operation is in progress /// ConcurrentSaveInProgress = -6 } }