using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using NLog;
using Sandbox;
using Torch.Managers.PatchManager;
using Torch.Managers.PatchManager.MSIL;
namespace Torch.Patches
{
///
/// Patches MySandboxGame.InitQuickLaunch to rethrow exceptions caught during session load.
///
[PatchShim]
public static class WorldLoadExceptionPatch
{
private static readonly ILogger _log = LogManager.GetCurrentClassLogger();
public static void Patch(PatchContext ctx)
{
ctx.GetPattern(typeof(MySandboxGame).GetMethod("InitQuickLaunch", BindingFlags.Instance | BindingFlags.NonPublic))
.Transpilers.Add(typeof(WorldLoadExceptionPatch).GetMethod(nameof(Transpile), BindingFlags.Static | BindingFlags.NonPublic));
}
private static IEnumerable Transpile(IEnumerable method)
{
var msil = method.ToList();
for (var i = 0; i < msil.Count; i++)
{
if (msil[i].TryCatchOperations.All(x => x.Type != MsilTryCatchOperationType.BeginClauseBlock))
continue;
for (; i < msil.Count; i++)
{
if (msil[i].OpCode != OpCodes.Leave)
continue;
msil[i] = new MsilInstruction(OpCodes.Rethrow);
break;
}
}
return msil;
}
}
}