using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Sandbox.Game.Entities; using VRage.Game.ModAPI; namespace Torch.Server.ViewModels { public class GridViewModel : EntityViewModel { private MyCubeGrid Grid => (MyCubeGrid)Entity; /// public override string Name => $"{base.Name} ({Grid.BlocksCount} blocks)"; public GridViewModel(MyCubeGrid grid) : base(grid) { } } }