using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Medieval.ObjectBuilders.Definitions; using Sandbox.Game.Entities; using VRage.ModAPI; namespace Torch.Server.ViewModels { public class VoxelMapViewModel : EntityViewModel { private MyVoxelBase Voxel => (MyVoxelBase)Entity; public override string Name => Voxel.StorageName; public override bool CanStop => false; public VoxelMapViewModel(MyVoxelBase e) : base(e) { } } }