using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Torch.Server.ViewModels;
using VRage.Game.ModAPI;
namespace Torch.Server.Views
{
///
/// Interaction logic for EntitiesControl.xaml
///
public partial class EntitiesControl : UserControl
{
public EntityTreeViewModel Entities { get; set; } = new EntityTreeViewModel();
public EntitiesControl()
{
InitializeComponent();
DataContext = Entities;
}
private void TreeView_OnSelectedItemChanged(object sender, RoutedPropertyChangedEventArgs