using System; using System.Collections.Generic; using System.Collections.ObjectModel; using VRage.Game; using VRage.Game.ModAPI; namespace Torch.API.Managers { /// /// Delegate for received messages. /// /// Message data. /// Flag to broadcast message to other players. public delegate void MessageReceivedDel(IChatMessage message, ref bool sendToOthers); /// /// API for multiplayer related functions. /// public interface IMultiplayerManagerBase : IManager { /// /// Fired when a player joins. /// event Action PlayerJoined; /// /// Fired when a player disconnects. /// event Action PlayerLeft; /// /// Gets a player by their Steam64 ID or returns null if the player isn't found. /// IMyPlayer GetPlayerBySteamId(ulong id); /// /// Gets a player by their display name or returns null if the player isn't found. /// IMyPlayer GetPlayerByName(string name); /// /// Gets the steam username of a member's steam ID /// /// steam ID /// steam username string GetSteamUsername(ulong steamId); } }