using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Multiplayer;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
namespace Torch.Client.Manager
{
public class MultiplayerManagerLobby : MultiplayerManagerBase, IMultiplayerManagerServer
{
///
public MultiplayerManagerLobby(ITorchBase torch) : base(torch) { }
///
public void KickPlayer(ulong steamId) => Torch.Invoke(() => MyMultiplayer.Static.KickClient(steamId));
///
public void BanPlayer(ulong steamId, bool banned = true) => Torch.Invoke(() => MyMultiplayer.Static.BanClient(steamId, banned));
///
public override void Attach()
{
base.Attach();
MyMultiplayer.Static.ClientJoined += RaiseClientJoined;
}
///
public override void Detach()
{
MyMultiplayer.Static.ClientJoined -= RaiseClientJoined;
base.Detach();
}
}
}