using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using VRage.Game.ModAPI; namespace Torch.API { /// /// Represents a player on the server. /// public interface IPlayer { /// /// The name of the player. /// string Name { get; } /// /// The SteamID of the player. /// ulong SteamId { get; } /// /// The player's current connection state. /// ConnectionState State { get; } } }