using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Sandbox; using VRage.Utils; namespace Piston { public static class Logger { public const string Prefix = "[PISTON]"; public static void Write(string message) { var msg = $"{Prefix}: {message}"; MySandboxGame.Log.WriteLineAndConsole(msg); if (!MySandboxGame.Log.LogEnabled) { try { MySandboxGame.Log.AppendToClosedLog(msg); } catch (Exception) { } } } } }