[![Build status](https://ci.appveyor.com/api/projects/status/us64kmwshl50f5a3/branch/master?svg=true)](https://ci.appveyor.com/project/zznty/torch/branch/master) # What is Torch? Torch is the successor to SE Server Extender and gives server admins the tools they need to keep their Space Engineers servers running smoothly. It features a user interface with live management tools and a plugin system so you can run your server exactly how you'd like. Torch is still in early development so there may be bugs and incomplete features. ## Torch.Server ### Features * WPF-based user interface * Chat: interact with the game chat and run commands without having to join the game. * Entity manager: realtime modification of ingame entities such as stopping grids and changing block settings without having to join the game * Organized, easy to use configuration editor * Extensible using the Torch plugin system ### Fork Difference * .NET 6.0 runtime * Additional options & features ### Discord If you have any questions or issues please join our [discord](https://discord.gg/UyYFSe3TyQ) ### Installation * Unzip the Torch release into its own directory and run the executable. It will automatically download the SE DS and generate the other necessary files. - If you already have a DS installed you can unzip the Torch files into the folder that contains the DedicatedServer64 folder. # Building To build Torch you must first have a complete SE Dedicated installation somewhere. Before you open the solution, run the Setup batch file and enter the path of that installation's DedicatedServer64 folder. The script will make a symlink to that folder so the Torch solution can find the DLL references it needs. If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon. (https://www.patreon.com/TorchSE)