using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Torch.Client { public class TorchClientConfig : ITorchConfig { // How do we want to handle client side config? It's radically different than the server. public bool GetPluginUpdates { get; set; } = false; public bool GetTorchUpdates { get; set; } = false; public string InstanceName { get; set; } = "TorchClient"; public string InstancePath { get; set; } public bool NoUpdate { get; set; } = true; public List Plugins { get; set; } public bool ShouldUpdatePlugins { get; } = false; public bool ShouldUpdateTorch { get; } = false; public int TickTimeout { get; set; } public bool Autostart { get; set; } = false; public bool ForceUpdate { get; set; } = false; public bool NoGui { get; set; } = false; public bool RestartOnCrash { get; set; } = false; public string WaitForPID { get; set; } = null; public string ChatName { get; set; } public string ChatColor { get; set; } public bool Save(string path = null) { return true; } } }