122 lines
5.1 KiB
XML
122 lines
5.1 KiB
XML
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net461</TargetFramework>
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<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<AssemblyTitle>Torch Client</AssemblyTitle>
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<Product>Torch</Product>
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<Copyright>Copyright © Torch API 2017</Copyright>
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<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<OutputPath>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutputPath>
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<Prefer32Bit>true</Prefer32Bit>
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<UseWPF>true</UseWPF>
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<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
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</PostBuildEvent>
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<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
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</PostBuildEvent>
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<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
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</PostBuildEvent>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugType>full</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<DebugType>pdbonly</DebugType>
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<DocumentationFile>$(SolutionDir)\bin\$(Platform)\$(Configuration)\Torch.Client.xml</DocumentationFile>
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<NoWarn>1591</NoWarn>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>torchicon.ico</ApplicationIcon>
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</PropertyGroup>
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<PropertyGroup>
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<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
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</PostBuildEvent>
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</PropertyGroup>
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<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
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<ItemGroup>
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<PackageReference Include="Mono.TextTransform" Version="1.0.0" />
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<PackageReference Include="NLog" Version="4.4.12" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
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<Private>False</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="Sandbox.Game">
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<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Graphics, Version=0.1.6108.20417, Culture=neutral, processorArchitecture=AMD64">
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<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
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<Private>False</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="SpaceEngineers.Game">
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<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Windows.Forms" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xaml" />
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<Reference Include="VRage">
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<HintPath>..\GameBinaries\VRage.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Game">
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<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Game.XmlSerializers">
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<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
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<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
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<Private>False</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="VRage.Library">
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<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
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<Private>False</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="VRage.Render">
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<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Render11">
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<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Steam">
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<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="WindowsBase" />
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties\AssemblyVersion.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
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<ProjectReference Include="..\Torch\Torch.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Resource Include="torchicon.ico" />
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</ItemGroup>
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<ItemGroup>
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<Compile Remove="obj\x64\Debug\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
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<Compile Remove="obj\x64\Release\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
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</ItemGroup>
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</Project> |