Files
Torch/Torch/SaveGameStatus.cs

29 lines
650 B
C#

namespace Torch
{
/// <summary>
/// Describes the possible outcomes when attempting to save the game progress.
/// </summary>
public enum SaveGameStatus : byte
{
/// <summary>
/// The game was saved.
/// </summary>
Success = 0,
/// <summary>
/// A save operation is already in progress.
/// </summary>
SaveInProgress = 1,
/// <summary>
/// The game is not in a save-able state.
/// </summary>
GameNotReady = 2,
/// <summary>
/// The save operation timed out.
/// </summary>
TimedOut = 3
};
}