44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection.Emit;
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using NLog;
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using Sandbox.Engine.Multiplayer;
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using Sandbox.Game.World;
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using Torch.API.Managers;
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using Torch.Managers.PatchManager;
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using Torch.Managers.PatchManager.MSIL;
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using Torch.Server.Managers;
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using VRage.Game.ModAPI;
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namespace Torch.Patches
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{
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[PatchShim]
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public static class ServerResponsePatch
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{
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private static Logger _log = LogManager.GetCurrentClassLogger();
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public static void Patch(PatchContext ctx)
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{
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var transpiler = typeof(ServerResponsePatch).GetMethod(nameof(Transpile), BindingFlags.Public | BindingFlags.Static);
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ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod("Initialize", BindingFlags.NonPublic | BindingFlags.Instance))
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.Transpilers.Add(transpiler);
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_log.Info("Patching Steam response polling");
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}
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public static IEnumerable<MsilInstruction> Transpile(IEnumerable<MsilInstruction> instructions)
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{
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// Reduce response timeout from 100 seconds to 5 seconds.
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foreach (var instruction in instructions)
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{
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if (instruction.OpCode == OpCodes.Ldc_I4 && instruction.Operand is MsilOperandInline.MsilOperandInt32 inlineI32 && inlineI32.Value == 1000)
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{
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_log.Info("Patching Steam response timeout to 5 seconds");
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inlineI32.Value = 50;
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}
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yield return instruction;
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}
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}
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}
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} |