Files
Torch/Torch.Server/TorchServer.cs
2017-01-03 23:09:09 -08:00

129 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using Torch;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game;
using Sandbox.Game.Gui;
using Sandbox.Game.World;
using SpaceEngineers.Game;
using Torch.API;
using VRage.Dedicated;
using VRage.Game;
using VRage.Game.SessionComponents;
using VRage.Profiler;
namespace Torch.Server
{
public class TorchServer : TorchBase, ITorchServer
{
public Thread GameThread { get; private set; }
public bool IsRunning { get; private set; }
public event Action SessionLoading;
private readonly ManualResetEvent _stopHandle = new ManualResetEvent(false);
internal TorchServer()
{
MySession.OnLoading += OnSessionLoading;
}
public override void Init()
{
base.Init();
SpaceEngineersGame.SetupBasicGameInfo();
SpaceEngineersGame.SetupPerGameSettings();
MyPerGameSettings.SendLogToKeen = false;
MyPerServerSettings.GameName = MyPerGameSettings.GameName;
MyPerServerSettings.GameNameSafe = MyPerGameSettings.GameNameSafe;
MyPerServerSettings.GameDSName = MyPerServerSettings.GameNameSafe + "Dedicated";
MyPerServerSettings.GameDSDescription = "Your place for space engineering, destruction and exploring.";
MySessionComponentExtDebug.ForceDisable = true;
MyPerServerSettings.AppId = 244850u;
ConfigForm<MyObjectBuilder_SessionSettings>.GameAttributes = Game.SpaceEngineers;
ConfigForm<MyObjectBuilder_SessionSettings>.OnReset = delegate
{
SpaceEngineersGame.SetupBasicGameInfo();
SpaceEngineersGame.SetupPerGameSettings();
};
var gameVersion = MyPerGameSettings.BasicGameInfo.GameVersion;
MyFinalBuildConstants.APP_VERSION = gameVersion ?? 0;
}
private void OnSessionLoading()
{
SessionLoading?.Invoke();
MySession.Static.OnReady += OnSessionReady;
}
private void OnSessionReady()
{
InvokeSessionLoaded();
}
/// <summary>
/// Start server on the current thread.
/// </summary>
public override void Start()
{
if (IsRunning)
throw new InvalidOperationException("Server is already running.");
IsRunning = true;
Log.Info("Starting server.");
MySandboxGame.IsDedicated = true;
Environment.SetEnvironmentVariable("SteamAppId", MyPerServerSettings.AppId.ToString());
Reflection.InvokeStaticMethod(typeof(DedicatedServer), "RunMain", "Torch", null, true);
}
/// <summary>
/// Stop the server.
/// </summary>
public override void Stop()
{
if (Thread.CurrentThread.ManagedThreadId != GameThread?.ManagedThreadId)
{
Log.Info("Requesting server stop.");
MySandboxGame.Static.Invoke(Stop);
_stopHandle.WaitOne();
return;
}
Log.Info("Stopping server.");
MySession.Static.Save();
MySession.Static.Unload();
MySandboxGame.Static.Exit();
//Unload all the static junk.
//TODO: Finish unloading all server data so it's in a completely clean state.
VRage.FileSystem.MyFileSystem.Reset();
VRage.Input.MyGuiGameControlsHelpers.Reset();
VRage.Input.MyInput.UnloadData();
CleanupProfilers();
Log.Info("Server stopped.");
_stopHandle.Set();
IsRunning = false;
}
private void CleanupProfilers()
{
typeof(MyRenderProfiler).GetField("m_threadProfiler", BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, null);
typeof(MyRenderProfiler).GetField("m_gpuProfiler", BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, null);
(typeof(MyRenderProfiler).GetField("m_threadProfilers", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null) as List<MyProfiler>).Clear();
}
}
}