Files
Torch/PistonServer/ChatControl.xaml.cs

83 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
using Piston;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.World;
using SteamSDK;
namespace PistonServer
{
/// <summary>
/// Interaction logic for ChatControl.xaml
/// </summary>
public partial class ChatControl : UserControl
{
public event Action<string> MessageEntered;
public ChatControl()
{
InitializeComponent();
ServerManager.Static.SessionReady += InitChatHandler;
}
public void InitChatHandler()
{
MyMultiplayer.Static.ChatMessageReceived += MessageReceived;
}
public void MessageReceived(ulong steamId, string message, ChatEntryTypeEnum chatType)
{
//Messages sent from server loop back around.
if (steamId == MyMultiplayer.Static.ServerId)
return;
var name = MyMultiplayer.Static.GetMemberName(steamId);
Dispatcher.Invoke(() => AddMessage(name, message), DispatcherPriority.Normal);
}
public void AddMessage(string sender, string message)
{
Chat.Text += $"{DateTime.Now.ToLongTimeString()} | {sender}: {message}\n";
Program.UserInterface.Players.RefreshNames();
}
public void SendMessage(string message)
{
MyMultiplayer.Static.SendChatMessage(message);
Dispatcher.Invoke(() => AddMessage("Server", message));
}
private void SendButton_Click(object sender, RoutedEventArgs e)
{
OnMessageEntered();
}
private void OnMessageEntered()
{
var text = Message.Text;
SendMessage(text);
MessageEntered?.Invoke(Message.Text);
Message.Text = "";
}
private void Message_OnKeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
OnMessageEntered();
}
}
}