Files
Torch/Torch.Server/Managers/InstanceManager.cs
z__ 1c92f69bd4 updated NLog to v5
fixed most of issues with world creating/loading
fixed log window lags
fixed some compiler warnings
fixed empty log files creating
fixed logging performance
added better logging of load process
commands autocomplete in torch GUI
chat in torch GUI now has entered history (like console, use up/down arrows)
abstraction of instance manager
session name now correctly displaying in torchSessionManager messages
TorchSession now has loaded world property (as torch now has more control about world load process)
now only dedicated config locks after session start
2022-02-02 14:28:53 +07:00

359 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
using Havok;
using NLog;
using Sandbox;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Utils;
using Sandbox.Game;
using Sandbox.Game.Gui;
using Torch.API;
using Torch.API.Managers;
using Torch.Collections;
using Torch.Managers;
using Torch.Mod;
using Torch.Server.ViewModels;
using Torch.Utils;
using VRage;
using VRage.FileSystem;
using VRage.Game;
using VRage.Game.ObjectBuilder;
using VRage.ObjectBuilders;
using VRage.Plugins;
namespace Torch.Server.Managers
{
public class InstanceManager : Manager, IInstanceManager
{
private const string CONFIG_NAME = "SpaceEngineers-Dedicated.cfg";
public event Action<ConfigDedicatedViewModel> InstanceLoaded;
public ConfigDedicatedViewModel DedicatedConfig { get; set; }
private static readonly Logger Log = LogManager.GetLogger(nameof(InstanceManager));
[Dependency]
private FilesystemManager _filesystemManager;
public InstanceManager(ITorchBase torchInstance) : base(torchInstance)
{
}
public IWorld SelectedWorld => DedicatedConfig.SelectedWorld;
public void LoadInstance(string path, bool validate = true)
{
Log.Info($"Loading instance {path}");
if (validate)
ValidateInstance(path);
MyFileSystem.Reset();
MyFileSystem.Init("Content", path);
//Initializes saves path. Why this isn't in Init() we may never know.
MyFileSystem.InitUserSpecific(null);
// why?....
// var configPath = Path.Combine(path, CONFIG_NAME);
// if (!File.Exists(configPath))
// {
// Log.Error($"Failed to load dedicated config at {path}");
// return;
// }
// var config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath);
// config.Load(configPath);
DedicatedConfig = new ConfigDedicatedViewModel((MyConfigDedicated<MyObjectBuilder_SessionSettings>) MySandboxGame.ConfigDedicated);
var worldFolders = Directory.EnumerateDirectories(Path.Combine(Torch.Config.InstancePath, "Saves"));
foreach (var f in worldFolders)
{
try
{
if (!string.IsNullOrEmpty(f) && File.Exists(Path.Combine(f, "Sandbox.sbc")))
{
var worldViewModel = new WorldViewModel(f, DedicatedConfig.LoadWorld == f);
DedicatedConfig.Worlds.Add(worldViewModel);
}
}
catch (Exception ex)
{
Log.Error("Failed to load world at path: " + f);
continue;
}
}
if (DedicatedConfig.Worlds.Count == 0)
{
Log.Warn($"No worlds found in the current instance {path}.");
return;
}
SelectWorld(DedicatedConfig.LoadWorld ?? DedicatedConfig.Worlds.First().WorldPath, false);
InstanceLoaded?.Invoke(DedicatedConfig);
}
public void SelectCreatedWorld(string worldPath)
{
WorldViewModel worldViewModel;
try
{
worldViewModel = new(worldPath);
DedicatedConfig.Worlds.Add(worldViewModel);
}
catch (Exception ex)
{
Log.Error(ex, "Failed to load world at path: " + worldPath);
return;
}
SelectWorld(worldViewModel, false);
}
public void SelectWorld(string worldPath, bool modsOnly = true)
{
DedicatedConfig.LoadWorld = worldPath;
var worldInfo = DedicatedConfig.Worlds.FirstOrDefault(x => x.WorldPath == worldPath);
try
{
if (worldInfo?.Checkpoint == null)
{
worldInfo = new WorldViewModel(worldPath);
DedicatedConfig.Worlds.Add(worldInfo);
}
}
catch (Exception ex)
{
Log.Error("Failed to load world at path: " + worldPath);
DedicatedConfig.LoadWorld = null;
return;
}
DedicatedConfig.SelectedWorld = worldInfo;
if (DedicatedConfig.SelectedWorld?.Checkpoint != null)
{
DedicatedConfig.Mods.Clear();
//remove the Torch mod to avoid running multiple copies of it
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
DedicatedConfig.Mods.Add(new ModItemInfo(m));
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
}
}
public void SelectWorld(WorldViewModel world, bool modsOnly = true)
{
DedicatedConfig.LoadWorld = world.WorldPath;
DedicatedConfig.SelectedWorld = world;
if (DedicatedConfig.SelectedWorld?.Checkpoint != null)
{
DedicatedConfig.Mods.Clear();
//remove the Torch mod to avoid running multiple copies of it
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
DedicatedConfig.Mods.Add(new ModItemInfo(m));
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
}
}
public void ImportSelectedWorldConfig()
{
ImportWorldConfig(DedicatedConfig.SelectedWorld, false);
}
private void ImportWorldConfig(WorldViewModel world, bool modsOnly = true)
{
var mods = new MtObservableList<ModItemInfo>();
foreach (var mod in world.WorldConfiguration.Mods)
mods.Add(new ModItemInfo(mod));
DedicatedConfig.Mods = mods;
Log.Debug("Loaded mod list from world");
if (!modsOnly)
DedicatedConfig.SessionSettings = world.WorldConfiguration.Settings;
}
private void ImportWorldConfig(bool modsOnly = true)
{
if (string.IsNullOrEmpty(DedicatedConfig.LoadWorld))
return;
var sandboxPath = Path.Combine(DedicatedConfig.LoadWorld, "Sandbox.sbc");
if (!File.Exists(sandboxPath))
return;
try
{
MyObjectBuilderSerializer.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
if (checkpoint == null)
{
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {Torch.Config.InstancePath})");
return;
}
var mods = new MtObservableList<ModItemInfo>();
foreach (var mod in checkpoint.Mods)
mods.Add(new ModItemInfo(mod));
DedicatedConfig.Mods = mods;
Log.Debug("Loaded mod list from world");
if (!modsOnly)
DedicatedConfig.SessionSettings = new SessionSettingsViewModel(checkpoint.Settings);
}
catch (Exception e)
{
Log.Error($"Error loading mod list from world, verify that your mod list is accurate. '{DedicatedConfig.LoadWorld}'.");
Log.Error(e);
}
}
public void SaveConfig()
{
if (!((TorchServer)Torch).HasRun)
{
DedicatedConfig.Save(Path.Combine(Torch.Config.InstancePath, CONFIG_NAME));
Log.Info("Saved dedicated config.");
}
try
{
var world = DedicatedConfig.Worlds.FirstOrDefault(x => x.WorldPath == DedicatedConfig.LoadWorld) ?? new WorldViewModel(DedicatedConfig.LoadWorld);
world.Checkpoint.SessionName = DedicatedConfig.WorldName;
world.WorldConfiguration.Settings = DedicatedConfig.SessionSettings;
world.WorldConfiguration.Mods.Clear();
foreach (var mod in DedicatedConfig.Mods)
{
var savedMod = ModItemUtils.Create(mod.PublishedFileId);
savedMod.IsDependency = mod.IsDependency;
savedMod.Name = mod.Name;
savedMod.FriendlyName = mod.FriendlyName;
world.WorldConfiguration.Mods.Add(savedMod);
}
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
world.SaveSandbox();
Log.Info("Saved world config.");
}
catch (Exception e)
{
Log.Error("Failed to write sandbox config");
Log.Error(e);
}
}
/// <summary>
/// Ensures that the given path is a valid server instance.
/// </summary>
private void ValidateInstance(string path)
{
Directory.CreateDirectory(Path.Combine(path, "Saves"));
Directory.CreateDirectory(Path.Combine(path, "Mods"));
var configPath = Path.Combine(path, CONFIG_NAME);
if (File.Exists(configPath))
return;
var config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath);
config.Save(configPath);
}
}
public class WorldViewModel : ViewModel, IWorld
{
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
public string FolderName { get; set; }
public string WorldPath { get; }
public MyObjectBuilder_SessionSettings KeenSessionSettings => WorldConfiguration.Settings;
public MyObjectBuilder_Checkpoint KeenCheckpoint => Checkpoint;
public long WorldSizeKB { get; }
private string _checkpointPath;
private string _worldConfigPath;
private CheckpointViewModel _checkpoint;
public CheckpointViewModel Checkpoint
{
get
{
if (_checkpoint is null) LoadSandbox();
return _checkpoint;
}
private set => _checkpoint = value;
}
public WorldConfigurationViewModel WorldConfiguration { get; private set; }
public WorldViewModel(string worldPath, bool loadFiles = true)
{
try
{
WorldPath = worldPath;
WorldSizeKB = new DirectoryInfo(worldPath).GetFiles().Sum(x => x.Length) / 1024;
_checkpointPath = Path.Combine(WorldPath, "Sandbox.sbc");
_worldConfigPath = Path.Combine(WorldPath, "Sandbox_config.sbc");
FolderName = Path.GetFileName(worldPath);
if (loadFiles)
LoadSandbox();
}
catch (ArgumentException ex)
{
Log.Error($"World view model failed to load the path: {worldPath} Please ensure this is a valid path.");
throw; //rethrow to be handled further up the stack
}
}
public void SaveSandbox()
{
using (var f = File.Open(_checkpointPath, FileMode.Create))
MyObjectBuilderSerializer.SerializeXML(f, Checkpoint);
using (var f = File.Open(_worldConfigPath, FileMode.Create))
MyObjectBuilderSerializer.SerializeXML(f, WorldConfiguration);
}
public void LoadSandbox()
{
if (!MyObjectBuilderSerializer.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint))
throw new SerializationException("Error reading checkpoint, see keen log for details");
Checkpoint = new CheckpointViewModel(checkpoint);
// migrate old saves
if (File.Exists(_worldConfigPath))
{
if (!MyObjectBuilderSerializer.DeserializeXML(_worldConfigPath, out MyObjectBuilder_WorldConfiguration worldConfig))
throw new SerializationException("Error reading settings, see keen log for details");
WorldConfiguration = new WorldConfigurationViewModel(worldConfig);
}
else
{
WorldConfiguration = new WorldConfigurationViewModel(new MyObjectBuilder_WorldConfiguration
{
Mods = checkpoint.Mods,
Settings = checkpoint.Settings
});
checkpoint.Mods = null;
checkpoint.Settings = null;
}
}
}
}