116 lines
3.6 KiB
C#
116 lines
3.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Windows;
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using System.Xml.Serialization;
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using Newtonsoft.Json;
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using NLog;
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namespace Torch.Server
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{
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public class TorchConfig : CommandLine, ITorchConfig
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{
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private static Logger _log = LogManager.GetLogger("Config");
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public bool ShouldUpdatePlugins => (GetPluginUpdates && !NoUpdate) || ForceUpdate;
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public bool ShouldUpdateTorch => (GetTorchUpdates && !NoUpdate) || ForceUpdate;
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/// <inheritdoc />
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[Arg("instancename", "The name of the Torch instance.")]
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public string InstanceName { get; set; }
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/// <inheritdoc />
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[Arg("instancepath", "Server data folder where saves and mods are stored.")]
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public string InstancePath { get; set; }
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/// <inheritdoc />
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[JsonIgnore, Arg("noupdate", "Disable automatically downloading game and plugin updates.")]
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public bool NoUpdate { get; set; }
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/// <inheritdoc />
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[JsonIgnore, Arg("forceupdate", "Manually check for and install updates.")]
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public bool ForceUpdate { get; set; }
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/// <inheritdoc />
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[Arg("autostart", "Start the server immediately.")]
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public bool Autostart { get; set; }
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/// <inheritdoc />
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[Arg("restartoncrash", "Automatically restart the server if it crashes.")]
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public bool RestartOnCrash { get; set; }
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/// <inheritdoc />
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[Arg("nogui", "Do not show the Torch UI.")]
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public bool NoGui { get; set; }
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/// <inheritdoc />
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[JsonIgnore, Arg("waitforpid", "Makes Torch wait for another process to exit.")]
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public string WaitForPID { get; set; }
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/// <inheritdoc />
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public bool GetTorchUpdates { get; set; } = true;
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/// <inheritdoc />
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public bool GetPluginUpdates { get; set; } = true;
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/// <inheritdoc />
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public int TickTimeout { get; set; } = 60;
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/// <inheritdoc />
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public List<string> Plugins { get; set; } = new List<string>();
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internal Point WindowSize { get; set; } = new Point(800, 600);
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internal Point WindowPosition { get; set; } = new Point();
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[JsonIgnore]
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private string _path;
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public TorchConfig() : this("Torch") { }
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public TorchConfig(string instanceName = "Torch", string instancePath = null)
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{
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InstanceName = instanceName;
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InstancePath = instancePath ?? Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "SpaceEngineersDedicated");
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}
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public static TorchConfig LoadFrom(string path)
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{
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try
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{
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var ser = new XmlSerializer(typeof(TorchConfig));
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using (var f = File.OpenRead(path))
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{
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var config = (TorchConfig)ser.Deserialize(f);
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config._path = path;
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return config;
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}
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}
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catch (Exception e)
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{
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_log.Error(e);
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return null;
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}
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}
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public bool Save(string path = null)
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{
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if (path == null)
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path = _path;
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else
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_path = path;
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try
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{
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var ser = new XmlSerializer(typeof(TorchConfig));
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using (var f = File.Create(path))
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ser.Serialize(f, this);
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return true;
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}
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catch (Exception e)
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{
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_log.Error(e);
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return false;
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}
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}
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}
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}
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