Files
Torch/Torch.Server/Managers/MultiplayerManagerDedicated.cs
2017-09-20 17:16:15 +02:00

174 lines
8.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using NLog;
using NLog.Fluent;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
using Torch.Utils;
using Torch.ViewModels;
using VRage.GameServices;
using VRage.Network;
using VRage.Steam;
namespace Torch.Server.Managers
{
public class MultiplayerManagerDedicated : MultiplayerManagerBase, IMultiplayerManagerServer
{
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
#pragma warning disable 649
[ReflectedGetter(Name = "m_members")]
private static Func<MyDedicatedServerBase, List<ulong>> _members;
[ReflectedGetter(Name = "m_waitingForGroup")]
private static Func<MyDedicatedServerBase, HashSet<ulong>> _waitingForGroup;
#pragma warning restore 649
/// <inheritdoc />
public IReadOnlyList<ulong> BannedPlayers => MySandboxGame.ConfigDedicated.Banned;
private Dictionary<ulong, ulong> _gameOwnerIds = new Dictionary<ulong, ulong>();
/// <inheritdoc />
public MultiplayerManagerDedicated(ITorchBase torch) : base(torch) { }
/// <inheritdoc />
public void KickPlayer(ulong steamId) => Torch.Invoke(() => MyMultiplayer.Static.KickClient(steamId));
/// <inheritdoc />
public void BanPlayer(ulong steamId, bool banned = true)
{
Torch.Invoke(() =>
{
MyMultiplayer.Static.BanClient(steamId, banned);
if (_gameOwnerIds.ContainsKey(steamId))
MyMultiplayer.Static.BanClient(_gameOwnerIds[steamId], banned);
});
}
/// <inheritdoc />
public bool IsBanned(ulong steamId) => _isClientBanned.Invoke(MyMultiplayer.Static, steamId) || MySandboxGame.ConfigDedicated.Banned.Contains(steamId);
/// <inheritdoc/>
public override void Attach()
{
base.Attach();
_gameServerValidateAuthTicketReplacer = _gameServerValidateAuthTicketFactory.Invoke();
_gameServerUserGroupStatusReplacer = _gameServerUserGroupStatusFactory.Invoke();
_gameServerValidateAuthTicketReplacer.Replace(new Action<ulong, JoinResult, ulong>(ValidateAuthTicketResponse), MyGameService.GameServer);
_gameServerUserGroupStatusReplacer.Replace(new Action<ulong, ulong, bool, bool>(UserGroupStatusResponse), MyGameService.GameServer);
_log.Info("Inserted steam authentication intercept");
}
/// <inheritdoc/>
public override void Detach()
{
if (_gameServerValidateAuthTicketReplacer != null && _gameServerValidateAuthTicketReplacer.Replaced)
_gameServerValidateAuthTicketReplacer.Restore(MyGameService.GameServer);
if (_gameServerUserGroupStatusReplacer != null && _gameServerUserGroupStatusReplacer.Replaced)
_gameServerUserGroupStatusReplacer.Restore(MyGameService.GameServer);
_log.Info("Removed steam authentication intercept");
base.Detach();
}
#pragma warning disable 649
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.ValidateAuthTicketResponse), typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")]
private static Func<ReflectedEventReplacer> _gameServerValidateAuthTicketFactory;
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.UserGroupStatusResponse), typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
private static Func<ReflectedEventReplacer> _gameServerUserGroupStatusFactory;
private ReflectedEventReplacer _gameServerValidateAuthTicketReplacer;
private ReflectedEventReplacer _gameServerUserGroupStatusReplacer;
#pragma warning restore 649
#region CustomAuth
#pragma warning disable 649
[ReflectedStaticMethod(Type = typeof(MyDedicatedServerBase), Name = "ConvertSteamIDFrom64")]
private static Func<ulong, string> _convertSteamIDFrom64;
[ReflectedStaticMethod(Type = typeof(MyGameService), Name = "GetServerAccountType")]
private static Func<ulong, MyGameServiceAccountType> _getServerAccountType;
[ReflectedMethod(Name = "UserAccepted")]
private static Action<MyDedicatedServerBase, ulong> _userAcceptedImpl;
[ReflectedMethod(Name = "UserRejected")]
private static Action<MyDedicatedServerBase, ulong, JoinResult> _userRejected;
[ReflectedMethod(Name = "IsClientBanned")]
private static Func<MyMultiplayerBase, ulong, bool> _isClientBanned;
[ReflectedMethod(Name = "IsClientKicked")]
private static Func<MyMultiplayerBase, ulong, bool> _isClientKicked;
[ReflectedMethod(Name = "RaiseClientKicked")]
private static Action<MyMultiplayerBase, ulong> _raiseClientKicked;
#pragma warning restore 649
//Largely copied from SE
private void ValidateAuthTicketResponse(ulong steamID, JoinResult response, ulong steamOwner)
{
_log.Debug($"ValidateAuthTicketResponse(user={steamID}, response={response}, owner={steamOwner}");
if (IsBanned(steamOwner))
{
_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, JoinResult.BannedByAdmins);
_raiseClientKicked.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID);
}
else if (_isClientKicked.Invoke(MyMultiplayer.Static, steamOwner))
{
_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, JoinResult.KickedRecently);
_raiseClientKicked.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID);
}
if (response != JoinResult.OK)
{
_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, response);
return;
}
if (MyMultiplayer.Static.MemberLimit > 0 && _members.Invoke((MyDedicatedServerBase)MyMultiplayer.Static).Count - 1 >= MyMultiplayer.Static.MemberLimit)
{
_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, JoinResult.ServerFull);
return;
}
if (MySandboxGame.ConfigDedicated.GroupID == 0uL ||
MySandboxGame.ConfigDedicated.Administrators.Contains(steamID.ToString()) ||
MySandboxGame.ConfigDedicated.Administrators.Contains(_convertSteamIDFrom64(steamID)))
{
this.UserAccepted(steamID);
return;
}
if (_getServerAccountType(MySandboxGame.ConfigDedicated.GroupID) != MyGameServiceAccountType.Clan)
{
_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, JoinResult.GroupIdInvalid);
return;
}
if (MyGameService.GameServer.RequestGroupStatus(steamID, MySandboxGame.ConfigDedicated.GroupID))
{
_waitingForGroup.Invoke((MyDedicatedServerBase)MyMultiplayer.Static).Add(steamID);
return;
}
_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamID, JoinResult.SteamServersOffline);
}
private void UserGroupStatusResponse(ulong userId, ulong groupId, bool member, bool officer)
{
if (groupId == MySandboxGame.ConfigDedicated.GroupID && _waitingForGroup.Invoke((MyDedicatedServerBase)MyMultiplayer.Static).Remove(userId))
{
if (member || officer)
UserAccepted(userId);
else
_userRejected.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, userId, JoinResult.NotInGroup);
}
}
private void UserAccepted(ulong steamId)
{
_userAcceptedImpl.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamId);
base.RaiseClientJoined(steamId);
}
#endregion
}
}