Files
Torch/Torch.Server/Views/ChatControl.xaml.cs

89 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
using Torch;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.World;
using SteamSDK;
using Torch.API;
namespace Torch.Server
{
/// <summary>
/// Interaction logic for ChatControl.xaml
/// </summary>
public partial class ChatControl : UserControl
{
private ITorchServer _server;
public ChatControl()
{
InitializeComponent();
}
public void BindServer(ITorchServer server)
{
_server = server;
server.Multiplayer.MessageReceived += Refresh;
}
private void Refresh(IChatMessage chatItem, ref bool sendToOthers)
{
Dispatcher.Invoke(() =>
{
ChatItems.ItemsSource = null;
ChatItems.ItemsSource = _server.Multiplayer.ChatHistory;
});
}
private void SendButton_Click(object sender, RoutedEventArgs e)
{
OnMessageEntered();
}
private void Message_OnKeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
OnMessageEntered();
}
private void OnMessageEntered()
{
//Can't use Message.Text directly because of object ownership in WPF.
var text = Message.Text;
var commands = ((TorchBase)_server).Commands;
string response = null;
if (commands.IsCommand(text))
{
_server.Multiplayer.ChatHistory.Add(new ChatMessage(DateTime.Now, 0, "Server", text));
_server.InvokeBlocking(() =>
{
response = commands.HandleCommandFromServer(text);
});
}
else
{
_server.Multiplayer.SendMessage(text);
}
if (!string.IsNullOrEmpty(response))
_server.Multiplayer.ChatHistory.Add(new ChatMessage(DateTime.Now, 0, "Server", response));
Message.Text = "";
var sto = false;
Refresh(null, ref sto);
}
}
}