Files
Torch/Torch.Server/Managers/InstanceManager.cs
Brant Martin 38d2f1b62e Fix for MP
2018-05-16 07:09:05 -04:00

243 lines
8.5 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Havok;
using NLog;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Utils;
using Sandbox.Game;
using Sandbox.Game.Gui;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
using Torch.Server.ViewModels;
using VRage;
using VRage.FileSystem;
using VRage.Game;
using VRage.Game.ObjectBuilder;
using VRage.ObjectBuilders;
using VRage.Plugins;
namespace Torch.Server.Managers
{
public class InstanceManager : Manager
{
private const string CONFIG_NAME = "SpaceEngineers-Dedicated.cfg";
public event Action<ConfigDedicatedViewModel> InstanceLoaded;
public ConfigDedicatedViewModel DedicatedConfig { get; set; }
private static readonly Logger Log = LogManager.GetLogger(nameof(InstanceManager));
[Dependency]
private FilesystemManager _filesystemManager;
public InstanceManager(ITorchBase torchInstance) : base(torchInstance)
{
}
public void LoadInstance(string path, bool validate = true)
{
Log.Info($"Loading instance {path}");
if (validate)
ValidateInstance(path);
MyFileSystem.Reset();
MyFileSystem.Init("Content", path);
//Initializes saves path. Why this isn't in Init() we may never know.
MyFileSystem.InitUserSpecific(null);
var configPath = Path.Combine(path, CONFIG_NAME);
if (!File.Exists(configPath))
{
Log.Error($"Failed to load dedicated config at {path}");
return;
}
var config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath);
config.Load(configPath);
DedicatedConfig = new ConfigDedicatedViewModel(config);
var worldFolders = Directory.EnumerateDirectories(Path.Combine(Torch.Config.InstancePath, "Saves"));
foreach (var f in worldFolders)
{
if (!string.IsNullOrEmpty(f) && File.Exists(Path.Combine(f, "Sandbox.sbc")))
DedicatedConfig.Worlds.Add(new WorldViewModel(f));
}
if (DedicatedConfig.Worlds.Count == 0)
{
Log.Warn($"No worlds found in the current instance {path}.");
return;
}
SelectWorld(DedicatedConfig.LoadWorld ?? DedicatedConfig.Worlds.First().WorldPath, false);
InstanceLoaded?.Invoke(DedicatedConfig);
}
public void SelectWorld(string worldPath, bool modsOnly = true)
{
DedicatedConfig.LoadWorld = worldPath;
DedicatedConfig.SelectedWorld = DedicatedConfig.Worlds.FirstOrDefault(x => x.WorldPath == worldPath);
}
public void SelectWorld(WorldViewModel world, bool modsOnly = true)
{
DedicatedConfig.LoadWorld = world.WorldPath;
DedicatedConfig.SelectedWorld = world;
}
public void ImportSelectedWorldConfig()
{
ImportWorldConfig(DedicatedConfig.SelectedWorld, false);
}
private void ImportWorldConfig(WorldViewModel world, bool modsOnly = true)
{
var sb = new StringBuilder();
foreach (var mod in world.Checkpoint.Mods)
sb.AppendLine(mod.PublishedFileId.ToString());
//TODO
//DedicatedConfig.Mods = world.Checkpoint.Mods.Select(x => x.PublishedFileId).ToList();
Log.Debug("Loaded mod list from world");
if (!modsOnly)
DedicatedConfig.SessionSettings = world.Checkpoint.Settings;
}
private void ImportWorldConfig(bool modsOnly = true)
{
if (string.IsNullOrEmpty(DedicatedConfig.LoadWorld))
return;
var sandboxPath = Path.Combine(DedicatedConfig.LoadWorld, "Sandbox.sbc");
if (!File.Exists(sandboxPath))
return;
try
{
MyObjectBuilderSerializer.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
if (checkpoint == null)
{
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {Torch.Config.InstancePath})");
return;
}
//TODO
//DedicatedConfig.Mods = checkpoint.Mods.Select(x => x.PublishedFileId).ToList();
Log.Debug("Loaded mod list from world");
if (!modsOnly)
DedicatedConfig.SessionSettings = new SessionSettingsViewModel(checkpoint.Settings);
}
catch (Exception e)
{
Log.Error($"Error loading mod list from world, verify that your mod list is accurate. '{DedicatedConfig.LoadWorld}'.");
Log.Error(e);
}
}
public void SaveConfig()
{
DedicatedConfig.Save(Path.Combine(Torch.Config.InstancePath, CONFIG_NAME));
Log.Info("Saved dedicated config.");
try
{
var sandboxPath = Path.Combine(DedicatedConfig.LoadWorld, "Sandbox.sbc");
MyObjectBuilderSerializer.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
if (checkpoint == null)
{
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {Torch.Config.InstancePath})");
return;
}
checkpoint.SessionName = DedicatedConfig.WorldName;
checkpoint.Settings = DedicatedConfig.SessionSettings;
checkpoint.Mods.Clear();
//TODO: FIXIT
//foreach (var modId in DedicatedConfig.Model.SessionSettings..Mods)
// checkpoint.Mods.Add(new MyObjectBuilder_Checkpoint.ModItem(modId));
MyObjectBuilderSerializer.SerializeXML(sandboxPath, false, checkpoint);
//MyLocalCache.SaveCheckpoint(checkpoint, DedicatedConfig.LoadWorld);
Log.Info("Saved world config.");
}
catch (Exception e)
{
Log.Error("Failed to write sandbox config, changes will not appear on server");
Log.Error(e);
}
}
/// <summary>
/// Ensures that the given path is a valid server instance.
/// </summary>
private void ValidateInstance(string path)
{
Directory.CreateDirectory(Path.Combine(path, "Saves"));
Directory.CreateDirectory(Path.Combine(path, "Mods"));
var configPath = Path.Combine(path, CONFIG_NAME);
if (File.Exists(configPath))
return;
var config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath);
config.Save(configPath);
}
}
public class WorldViewModel : ViewModel
{
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
public string FolderName { get; set; }
public string WorldPath { get; }
public long WorldSizeKB { get; }
private string _checkpointPath;
public CheckpointViewModel Checkpoint { get; private set; }
public WorldViewModel(string worldPath)
{
WorldPath = worldPath;
WorldSizeKB = new DirectoryInfo(worldPath).GetFiles().Sum(x => x.Length) / 1024;
_checkpointPath = Path.Combine(WorldPath, "Sandbox.sbc");
FolderName = Path.GetFileName(worldPath);
BeginLoadCheckpoint();
}
public async Task SaveCheckpointAsync()
{
await Task.Run(() =>
{
using (var f = File.Open(_checkpointPath, FileMode.Create))
MyObjectBuilderSerializer.SerializeXML(f, Checkpoint);
});
}
private void BeginLoadCheckpoint()
{
Task.Run(() =>
{
Log.Info($"Preloading checkpoint {_checkpointPath}");
MyObjectBuilderSerializer.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint);
Checkpoint = new CheckpointViewModel(checkpoint);
OnPropertyChanged(nameof(Checkpoint));
});
}
}
}