Files
Torch/Torch.Server/ViewModels/Entities/VoxelMapViewModel.cs
2017-06-24 17:25:22 -07:00

52 lines
1.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Sandbox.Game.Entities;
using VRage.Game.Entity;
using VRage.Game.ModAPI;
namespace Torch.Server.ViewModels.Entities
{
public class VoxelMapViewModel : EntityViewModel
{
private MyVoxelBase Voxel => (MyVoxelBase)Entity;
public override string Name => string.IsNullOrEmpty(Voxel.StorageName) ? "Unnamed" : Voxel.StorageName;
public override bool CanStop => false;
public MTObservableCollection<GridViewModel> AttachedGrids { get; } = new MTObservableCollection<GridViewModel>();
public void UpdateAttachedGrids()
{
//TODO: fix
return;
AttachedGrids.Clear();
var box = Entity.WorldAABB;
var entities = new List<MyEntity>();
MyGamePruningStructure.GetTopMostEntitiesInBox(ref box, entities, MyEntityQueryType.Static);
foreach (var entity in entities.Where(e => e is IMyCubeGrid))
{
var gridModel = Tree.Grids.FirstOrDefault(g => g.Entity.EntityId == entity.EntityId);
if (gridModel == null)
{
gridModel = new GridViewModel((MyCubeGrid)entity, Tree);
Tree.Grids.Add(gridModel);
}
AttachedGrids.Add(gridModel);
}
}
public VoxelMapViewModel(MyVoxelBase e, EntityTreeViewModel tree) : base(e, tree)
{
}
public VoxelMapViewModel()
{
}
}
}