Files
Torch/Torch.Client/TorchSettingsScreen.cs
2017-01-03 23:09:09 -08:00

39 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Graphics;
using Sandbox.Graphics.GUI;
using VRage.Utils;
using VRageMath;
namespace Torch.Client
{
public class TorchSettingsScreen : MyGuiScreenBase
{
public override string GetFriendlyName() => "Torch Settings";
public TorchSettingsScreen() : base(new Vector2(0.5f), null, Vector2.One, true)
{
RecreateControls(true);
}
public sealed override void RecreateControls(bool constructor)
{
base.RecreateControls(constructor);
AddCaption(MyStringId.GetOrCompute("Torch Settings"), null, new Vector2(0, 0), 1.2f);
var pluginList = new MyGuiControlListbox
{
VisibleRowsCount = 10,
};
foreach (var plugin in TorchBase.Instance.Plugins)
{
pluginList.Items.Add(new MyGuiControlListbox.Item(new StringBuilder(plugin.Name)));
}
Controls.Add(pluginList);
}
}
}