263 lines
8.8 KiB
C#
263 lines
8.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Net;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Threading;
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using NLog;
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using NLog.Targets;
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using Sandbox.Engine.Utils;
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using Torch.Utils;
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using VRage.FileSystem;
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namespace Torch.Server
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{
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public class Initializer
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{
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[Obsolete("It's hack. Do not use it!")]
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internal static Initializer Instance { get; private set; }
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private static readonly Logger Log = LogManager.GetLogger(nameof(Initializer));
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private bool _init;
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private const string STEAMCMD_DIR = "steamcmd";
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private const string STEAMCMD_ZIP = "temp.zip";
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private static readonly string STEAMCMD_PATH = $"{STEAMCMD_DIR}\\steamcmd.exe";
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private static readonly string RUNSCRIPT_PATH = $"{STEAMCMD_DIR}\\runscript.txt";
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private const string RUNSCRIPT = @"force_install_dir ../
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login anonymous
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app_update 298740
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quit";
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private TorchServer _server;
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private string _basePath;
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internal Persistent<TorchConfig> ConfigPersistent { get; private set; }
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public TorchConfig Config => ConfigPersistent?.Data;
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public TorchServer Server => _server;
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public Initializer(string basePath)
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{
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_basePath = basePath;
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Instance = this;
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}
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public bool Initialize(string[] args)
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{
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if (_init)
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return false;
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#if !DEBUG
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AppDomain.CurrentDomain.UnhandledException += HandleException;
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LogManager.Configuration.AddRule(LogLevel.Info, LogLevel.Fatal, "console");
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LogManager.ReconfigExistingLoggers();
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#endif
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#if DEBUG
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//enables logging debug messages when built in debug mode. Amazing.
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LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "main");
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LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "console");
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LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "wpf");
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LogManager.ReconfigExistingLoggers();
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Log.Debug("Debug logging enabled.");
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#endif
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// This is what happens when Keen is bad and puts extensions into the System namespace.
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if (!Enumerable.Contains(args, "-noupdate"))
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RunSteamCmd();
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var basePath = new FileInfo(typeof(Program).Assembly.Location).Directory.ToString();
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var apiSource = Path.Combine(basePath, "DedicatedServer64", "steam_api64.dll");
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var apiTarget = Path.Combine(basePath, "steam_api64.dll");
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if (!File.Exists(apiTarget))
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{
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File.Copy(apiSource, apiTarget);
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}
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else if (File.GetLastWriteTime(apiTarget) < File.GetLastWriteTime(apiSource))
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{
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File.Delete(apiTarget);
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File.Copy(apiSource, apiTarget);
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}
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var havokSource = Path.Combine(basePath, "DedicatedServer64", "Havok.dll");
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var havokTarget = Path.Combine(basePath, "Havok.dll");
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if (!File.Exists(havokTarget))
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{
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File.Copy(havokSource, havokTarget);
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}
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else if (File.GetLastWriteTime(havokTarget) < File.GetLastWriteTime(havokSource))
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{
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File.Delete(havokTarget);
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File.Copy(havokSource, havokTarget);
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}
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InitConfig();
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if (!Config.Parse(args))
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return false;
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if (!string.IsNullOrEmpty(Config.WaitForPID))
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{
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try
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{
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var pid = int.Parse(Config.WaitForPID);
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var waitProc = Process.GetProcessById(pid);
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Log.Info("Continuing in 5 seconds.");
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Log.Warn($"Waiting for process {pid} to close");
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while (!waitProc.HasExited)
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{
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Console.Write(".");
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Thread.Sleep(1000);
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}
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}
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catch
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{
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// ignored
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}
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}
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_init = true;
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return true;
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}
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public void Run()
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{
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_server = new TorchServer(Config);
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if (Config.NoGui)
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{
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_server.Init();
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_server.Start();
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}
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else
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{
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#if !DEBUG
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if (!Config.IndependentConsole)
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{
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Console.SetOut(TextWriter.Null);
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NativeMethods.FreeConsole();
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}
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#endif
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var gameThread = new Thread(() =>
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{
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_server.Init();
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if (Config.Autostart || Config.TempAutostart)
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{
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Config.TempAutostart = false;
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_server.Start();
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}
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});
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gameThread.Start();
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var ui = new TorchUI(_server);
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ui.ShowDialog();
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}
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}
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private void InitConfig()
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{
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var configName = "Torch.cfg";
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var configPath = Path.Combine(Directory.GetCurrentDirectory(), configName);
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if (File.Exists(configName))
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{
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Log.Info($"Loading config {configName}");
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}
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else
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{
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Log.Info($"Generating default config at {configPath}");
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}
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ConfigPersistent = Persistent<TorchConfig>.Load(configPath);
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}
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public static void RunSteamCmd()
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{
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var log = LogManager.GetLogger("SteamCMD");
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if (!Directory.Exists(STEAMCMD_DIR))
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{
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Directory.CreateDirectory(STEAMCMD_DIR);
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}
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if (!File.Exists(RUNSCRIPT_PATH))
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File.WriteAllText(RUNSCRIPT_PATH, RUNSCRIPT);
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if (!File.Exists(STEAMCMD_PATH))
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{
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try
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{
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log.Info("Downloading SteamCMD.");
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using (var client = new WebClient())
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client.DownloadFile("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip", STEAMCMD_ZIP);
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ZipFile.ExtractToDirectory(STEAMCMD_ZIP, STEAMCMD_DIR);
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File.Delete(STEAMCMD_ZIP);
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log.Info("SteamCMD downloaded successfully!");
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}
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catch (Exception e)
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{
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log.Error("Failed to download SteamCMD, unable to update the DS.");
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log.Error(e);
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return;
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}
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}
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log.Info("Checking for DS updates.");
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var steamCmdProc = new ProcessStartInfo(STEAMCMD_PATH, "+runscript runscript.txt")
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{
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WorkingDirectory = Path.Combine(Directory.GetCurrentDirectory(), STEAMCMD_DIR),
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UseShellExecute = false,
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RedirectStandardOutput = true,
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StandardOutputEncoding = Encoding.ASCII
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};
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var cmd = Process.Start(steamCmdProc);
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// ReSharper disable once PossibleNullReferenceException
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while (!cmd.HasExited)
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{
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log.Info(cmd.StandardOutput.ReadLine());
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Thread.Sleep(100);
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}
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}
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private void HandleException(object sender, UnhandledExceptionEventArgs e)
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{
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_server.FatalException = true;
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var ex = (Exception)e.ExceptionObject;
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Log.Fatal(ex.ToStringDemystified());
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if (MyFakes.ENABLE_MINIDUMP_SENDING)
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{
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string path = Path.Combine(MyFileSystem.UserDataPath, "Minidump.dmp");
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Log.Info($"Generating minidump at {path}");
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Log.Error("Keen broke the minidump, sorry.");
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//MyMiniDump.Options options = MyMiniDump.Options.WithProcessThreadData | MyMiniDump.Options.WithThreadInfo;
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//MyMiniDump.Write(path, options, MyMiniDump.ExceptionInfo.Present);
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}
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LogManager.Flush();
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if (Config.RestartOnCrash)
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{
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Console.WriteLine("Restarting in 5 seconds.");
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Thread.Sleep(5000);
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var exe = typeof(Program).Assembly.Location;
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Config.WaitForPID = Environment.ProcessId.ToString();
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Process.Start(exe, Config.ToString());
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}
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else
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{
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MessageBox.Show("Torch encountered a fatal error and needs to close. Please check the logs for details.");
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}
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Environment.Exit(1);
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}
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}
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}
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