281 lines
13 KiB
XML
281 lines
13 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<ProjectGuid>{7E01635C-3B67-472E-BCD6-C5539564F214}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Torch</RootNamespace>
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<AssemblyName>Torch</AssemblyName>
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<TargetFrameworkProfile />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.xml</DocumentationFile>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<Reference Include="PresentationFramework" />
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<Reference Include="Sandbox.Game">
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<Private>False</Private>
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<Reference Include="Sandbox.Graphics">
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<Reference Include="SpaceEngineers.Game">
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<Reference Include="SpaceEngineers.ObjectBuilders">
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<Reference Include="SpaceEngineers.ObjectBuilders.XmlSerializers">
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</Reference>
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<Reference Include="SteamSDK">
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<Reference Include="System" />
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<Reference Include="VRage.Audio">
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<Reference Include="VRage.Game">
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<Private>False</Private>
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<Reference Include="VRage.Library">
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<Private>False</Private>
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<Reference Include="VRage.Math">
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<Reference Include="VRage.Native">
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<Private>False</Private>
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<Reference Include="VRage.OpenVRWrapper">
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<HintPath>..\GameBinaries\VRage.OpenVRWrapper.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Render">
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<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Render11">
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<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Scripting">
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<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Steam">
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<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
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<Private>False</Private>
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<Reference Include="WindowsBase" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\Versioning\AssemblyVersion.cs">
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<Link>Properties\AssemblyVersion.cs</Link>
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</Compile>
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<Compile Include="Collections\MtObservableCollection.cs" />
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<Compile Include="Collections\MtObservableDictionary.cs" />
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<Compile Include="Collections\MtObservableEvent.cs" />
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<Compile Include="Collections\MtObservableList.cs" />
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<Compile Include="Collections\TransformComparer.cs" />
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<Compile Include="Collections\TransformEnumerator.cs" />
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<Compile Include="Event\EventShimAttribute.cs" />
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<Compile Include="Managers\ChatManager\ChatManagerClient.cs" />
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<Compile Include="Managers\ChatManager\ChatManagerServer.cs" />
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<Compile Include="Extensions\DispatcherExtensions.cs" />
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<Compile Include="Extensions\ICollectionExtensions.cs" />
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<Compile Include="Managers\KeenLogPatch.cs" />
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