Files
Torch/Torch.Server/Views/PlayerListControl.xaml.cs
2017-03-30 15:24:39 -07:00

74 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Torch;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using SteamSDK;
using Torch.API;
using VRage.Game.ModAPI;
namespace Torch.Server
{
/// <summary>
/// Interaction logic for PlayerListControl.xaml
/// </summary>
public partial class PlayerListControl : UserControl
{
private ITorchServer _server;
public PlayerListControl()
{
InitializeComponent();
}
public void BindServer(ITorchServer server)
{
_server = server;
//server.Multiplayer.PlayerJoined += Refresh;
//server.Multiplayer.PlayerLeft += Refresh;
Refresh();
}
private void Refresh(IMyPlayer player = null)
{
Dispatcher.Invoke(() =>
{
PlayerList.ItemsSource = null;
//PlayerList.ItemsSource = _server.Multiplayer.Players;
});
}
private void KickButton_Click(object sender, RoutedEventArgs e)
{
var player = PlayerList.SelectedItem as IMyPlayer;
if (player != null)
{
_server.Multiplayer.KickPlayer(player.SteamUserId);
}
}
private void BanButton_Click(object sender, RoutedEventArgs e)
{
var player = PlayerList.SelectedItem as IMyPlayer;
if (player != null)
{
_server.Multiplayer.BanPlayer(player.SteamUserId);
}
}
}
}