
fixed most of issues with world creating/loading fixed log window lags fixed some compiler warnings fixed empty log files creating fixed logging performance added better logging of load process commands autocomplete in torch GUI chat in torch GUI now has entered history (like console, use up/down arrows) abstraction of instance manager session name now correctly displaying in torchSessionManager messages TorchSession now has loaded world property (as torch now has more control about world load process) now only dedicated config locks after session start
45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sandbox.Game.World;
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using Torch.API.Managers;
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namespace Torch.API.Session
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{
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/// <summary>
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/// Represents the Torch code working with a single game session
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/// </summary>
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public interface ITorchSession
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{
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/// <summary>
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/// The Torch instance this session is bound to
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/// </summary>
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ITorchBase Torch { get; }
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/// <summary>
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/// The Space Engineers game session this session is bound to.
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/// </summary>
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MySession KeenSession { get; }
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/// <summary>
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/// Currently running world
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/// </summary>
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IWorld World { get; }
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/// <inheritdoc cref="IDependencyManager"/>
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IDependencyManager Managers { get; }
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/// <summary>
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/// The current state of the session
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/// </summary>
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TorchSessionState State { get; }
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/// <summary>
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/// Event raised when the <see cref="State"/> changes.
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/// </summary>
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event TorchSessionStateChangedDel StateChanged;
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}
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}
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