Files
Torch/Torch.Tests/TestUtils.cs
Westin Miller 72b6d0e7bb Tweaks to versioning scheme
Nuke staging
2017-12-02 12:14:48 -08:00

37 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Torch.Utils;
namespace Torch.Tests
{
public sealed class TestUtils
{
public static void Init()
{
if (_torchResolver == null)
_torchResolver = new TorchAssemblyResolver(GetGameBinaries());
}
private static string GetGameBinaries()
{
string dir = Environment.CurrentDirectory;
while (!string.IsNullOrWhiteSpace(dir))
{
string gameBin = Path.Combine(dir, "GameBinaries");
if (Directory.Exists(gameBin))
return gameBin;
dir = Path.GetDirectoryName(dir);
}
throw new Exception("GetGameBinaries failed to find a folder named GameBinaries in the directory tree");
}
private static TorchAssemblyResolver _torchResolver;
}
}