163 lines
6.0 KiB
C#
163 lines
6.0 KiB
C#
using System.Collections.Generic;
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using System.Threading.Tasks;
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using NLog;
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using Sandbox.Engine.Utils;
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using Torch.Collections;
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using Torch.Server.Managers;
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using VRage.Game;
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namespace Torch.Server.ViewModels
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{
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public class ConfigDedicatedViewModel : ViewModel
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{
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private static readonly Logger Log = LogManager.GetCurrentClassLogger();
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private MyConfigDedicated<MyObjectBuilder_SessionSettings> _config;
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public MyConfigDedicated<MyObjectBuilder_SessionSettings> Model => _config;
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public ConfigDedicatedViewModel(MyConfigDedicated<MyObjectBuilder_SessionSettings> configDedicated)
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{
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_config = configDedicated;
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_config.IgnoreLastSession = true;
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SessionSettings = new DynamicViewModel<MyObjectBuilder_SessionSettings>(_config.SessionSettings);
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Task.Run(() => UpdateAllModInfosAsync());
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}
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public void Save(string path = null)
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{
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Validate();
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_config.SessionSettings = SessionSettings;
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_config.IgnoreLastSession = true;
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_config.Save(path);
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}
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public bool Validate()
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{
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if (SelectedWorld == null)
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{
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Log.Warn($"{nameof(SelectedWorld)} == null");
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return false;
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}
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if (LoadWorld == null)
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{
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Log.Warn($"{nameof(LoadWorld)} == null");
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return false;
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}
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return true;
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}
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public DynamicViewModel<MyObjectBuilder_SessionSettings> SessionSettings { get; set; }
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public MtObservableList<WorldViewModel> Worlds { get; } = new MtObservableList<WorldViewModel>();
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private WorldViewModel _selectedWorld;
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public WorldViewModel SelectedWorld
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{
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get => _selectedWorld;
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set
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{
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SetValue(ref _selectedWorld, value);
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SessionSettings = value.WorldConfiguration.Settings;
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LoadWorld = _selectedWorld?.WorldPath;
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}
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}
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public Task UpdateAllModInfosAsync()
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{
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return Task.CompletedTask;
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/*if (!Mods.Any())
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return;
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List<MyWorkshopItem> modInfos;
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try
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{
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modInfos = await WorkshopQueryUtils.GetModsInfo(Mods.Select(b =>
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new MyObjectBuilder_Checkpoint.ModItem(b.PublishedFileId, b.UgcService, b.IsDependency)));
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}
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catch (Exception e)
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{
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Log.Error(e);
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return;
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}
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Log.Info("Mods Info successfully retrieved!");
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foreach (var modItem in Mods
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.Select(b => new MyObjectBuilder_Checkpoint.ModItem(b.PublishedFileId, b.UgcService))
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.Except(modInfos.Select(b => new MyObjectBuilder_Checkpoint.ModItem(b.Id, b.ServiceName))))
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{
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Log.Error($"Unable to retreive info about {modItem.PublishedFileId}:{modItem.PublishedServiceName}");
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}*/
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}
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public List<string> Administrators { get => _config.Administrators; set => SetValue(x => _config.Administrators = x, value); }
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public List<ulong> Banned { get => _config.Banned; set => SetValue(x => _config.Banned = x, value); }
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private MtObservableList<ModItemInfo> _mods = new MtObservableList<ModItemInfo>();
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public MtObservableList<ModItemInfo> Mods
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{
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get => _mods;
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set
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{
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SetValue(x => _mods = x, value);
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Task.Run(() => UpdateAllModInfosAsync());
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}
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}
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public List<ulong> Reserved { get => _config.Reserved; set => SetValue(x => _config.Reserved = x, value); }
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public int AsteroidAmount { get => _config.AsteroidAmount; set => SetValue(x => _config.AsteroidAmount = x, value); }
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public ulong GroupId { get => _config.GroupID; set => SetValue(x => _config.GroupID = x, value); }
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public string IP { get => _config.IP; set => SetValue(x => _config.IP = x, value); }
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public int Port { get => _config.ServerPort; set => SetValue(x => _config.ServerPort = x, value); }
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public string ServerName { get => _config.ServerName; set => SetValue(x => _config.ServerName = x, value); }
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public string ServerDescription { get => _config.ServerDescription; set => SetValue(x => _config.ServerDescription = x, value); }
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public bool PauseGameWhenEmpty { get => _config.PauseGameWhenEmpty; set => SetValue(x => _config.PauseGameWhenEmpty = x, value); }
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public bool AutodetectDependencies { get => _config.AutodetectDependencies; set => SetValue(x => _config.AutodetectDependencies = x, value); }
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public string PremadeCheckpointPath { get => _config.PremadeCheckpointPath; set => SetValue(x => _config.PremadeCheckpointPath = x, value); }
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public string LoadWorld { get => _config.LoadWorld; set => SetValue(x => _config.LoadWorld = x, value); }
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public int SteamPort { get => _config.SteamPort; set => SetValue(x => _config.SteamPort = x, value); }
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public string WorldName { get => _config.WorldName; set => SetValue(x => _config.WorldName = x, value); }
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//this is a damn server password. I don't care if this is insecure. Bite me.
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private string _password;
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public string Password
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{
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get
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{
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if (string.IsNullOrEmpty(_password))
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{
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if (string.IsNullOrEmpty(_config.ServerPasswordHash))
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return string.Empty;
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return "**********";
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}
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return _password;
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}
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set
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{
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_password = value;
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if(!string.IsNullOrEmpty(value))
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_config.SetPassword(value);
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else
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{
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_config.ServerPasswordHash = null;
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_config.ServerPasswordSalt = null;
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}
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}
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}
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}
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}
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