Files
Torch/Torch.Server/Program.cs
2017-08-24 17:30:38 -07:00

65 lines
1.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Configuration.Install;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.ServiceProcess;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Threading;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using NLog;
using Sandbox.Game.World;
using Sandbox.ModAPI;
using Torch;
using Torch.API;
using Torch.Server.Views;
using VRage.Game.ModAPI;
using System.IO.Compression;
using System.Net;
using System.Security.Policy;
using Torch.Server.Managers;
using Torch.Utils;
using VRage.FileSystem;
using VRageRender;
namespace Torch.Server
{
internal static class Program
{
/// <remarks>
/// This method must *NOT* load any types/assemblies from the vanilla game, otherwise automatic updates will fail.
/// </remarks>
[STAThread]
public static void Main(string[] args)
{
//Ensures that all the files are downloaded in the Torch directory.
var workingDir = new FileInfo(typeof(Program).Assembly.Location).Directory.ToString();
var binDir = Path.Combine(workingDir, "DedicatedServer64");
Directory.SetCurrentDirectory(workingDir);
if (!Environment.UserInteractive)
{
using (var service = new TorchService())
using (new TorchAssemblyResolver(binDir))
{
ServiceBase.Run(service);
}
return;
}
var initializer = new Initializer(workingDir);
if (!initializer.Initialize(args))
return;
initializer.Run();
}
}
}