Files
Torch/Torch.Client/Program.cs
2018-01-07 21:57:32 -08:00

194 lines
7.2 KiB
C#

using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Windows;
using System.Windows.Forms;
using NLog;
using Torch.Utils;
using MessageBox = System.Windows.MessageBox;
namespace Torch.Client
{
public static class Program
{
public const string SpaceEngineersBinaries = "Bin64";
private static string _spaceEngInstallAlias = null;
public static string SpaceEngineersInstallAlias
{
get
{
// ReSharper disable once ConvertIfStatementToNullCoalescingExpression
if (_spaceEngInstallAlias == null)
{
// ReSharper disable once AssignNullToNotNullAttribute
_spaceEngInstallAlias = Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location),
"SpaceEngineersAlias");
}
return _spaceEngInstallAlias;
}
}
private const string _steamSpaceEngineersDirectory = @"steamapps\common\SpaceEngineers\";
private const string _spaceEngineersVerifyFile = SpaceEngineersBinaries + @"\SpaceEngineers.exe";
public const string ConfigName = "Torch.cfg";
private static Logger _log = LogManager.GetLogger("Torch");
#if DEBUG
[DllImport("kernel32.dll")]
private static extern void AllocConsole();
[DllImport("kernel32.dll")]
private static extern void FreeConsole();
#endif
public static void Main(string[] args)
{
#if DEBUG
try
{
AllocConsole();
#endif
if (!TorchLauncher.IsTorchWrapped())
{
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
// Early config: Resolve SE install directory.
if (!File.Exists(Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile)))
SetupSpaceEngInstallAlias();
TorchLauncher.Launch(Assembly.GetEntryAssembly().FullName, args,
Path.Combine(SpaceEngineersInstallAlias, SpaceEngineersBinaries));
return;
}
RunClient();
#if DEBUG
}
finally
{
FreeConsole();
}
#endif
}
private static void SetupSpaceEngInstallAlias()
{
string spaceEngineersDirectory = null;
// TODO look at Steam/config/Config.VDF? Has alternate directories.
var steamDir =
Microsoft.Win32.Registry.GetValue("HKEY_CURRENT_USER\\SOFTWARE\\Valve\\Steam", "SteamPath",
null) as string;
if (steamDir != null)
{
spaceEngineersDirectory = Path.Combine(steamDir, _steamSpaceEngineersDirectory);
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
_log.Debug("Found Space Engineers in {0}", spaceEngineersDirectory);
else
{
_log.Debug("Couldn't find Space Engineers in {0}", spaceEngineersDirectory);
spaceEngineersDirectory = null;
}
}
if (spaceEngineersDirectory == null)
{
var dialog = new System.Windows.Forms.FolderBrowserDialog
{
Description = "Please select the SpaceEngineers installation folder"
};
do
{
if (dialog.ShowDialog() != DialogResult.OK)
{
var ex = new FileNotFoundException(
"Unable to find the Space Engineers install directory, aborting");
_log.Fatal(ex);
LogManager.Flush();
throw ex;
}
spaceEngineersDirectory = dialog.SelectedPath;
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
break;
if (MessageBox.Show(
$"Unable to find {0} in {1}. Are you sure it's the Space Engineers install directory?",
"Invalid Space Engineers Directory", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
break;
} while (true); // Repeat until they confirm.
}
if (!JunctionLink(SpaceEngineersInstallAlias, spaceEngineersDirectory))
{
var ex = new IOException(
$"Failed to create junction link {SpaceEngineersInstallAlias} => {spaceEngineersDirectory}. Aborting.");
_log.Fatal(ex);
LogManager.Flush();
throw ex;
}
string junctionVerify = Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile);
if (!File.Exists(junctionVerify))
{
var ex = new FileNotFoundException(
$"Junction link is not working. File {junctionVerify} does not exist");
_log.Fatal(ex);
LogManager.Flush();
throw ex;
}
}
private static bool JunctionLink(string linkName, string targetDir)
{
var junctionLinkProc = new ProcessStartInfo("cmd.exe", $"/c mklink /J \"{linkName}\" \"{targetDir}\"")
{
WorkingDirectory = Directory.GetCurrentDirectory(),
UseShellExecute = false,
RedirectStandardOutput = true,
StandardOutputEncoding = Encoding.ASCII
};
Process cmd = Process.Start(junctionLinkProc);
// ReSharper disable once PossibleNullReferenceException
while (!cmd.HasExited)
{
string line = cmd.StandardOutput.ReadLine();
if (!string.IsNullOrWhiteSpace(line))
_log.Info(line);
Thread.Sleep(100);
}
if (cmd.ExitCode != 0)
_log.Error("Unable to create junction link {0} => {1}", linkName, targetDir);
return cmd.ExitCode == 0;
}
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
var ex = (Exception) e.ExceptionObject;
_log.Error(ex);
LogManager.Flush();
MessageBox.Show(ex.StackTrace, ex.Message);
}
[MethodImpl(MethodImplOptions.NoInlining)]
private static void RunClient()
{
var client = new TorchClient();
try
{
client.Init();
}
catch (Exception e)
{
_log.Fatal("Torch encountered an error trying to initialize the game.");
_log.Fatal(e);
return;
}
client.Start();
}
}
}