
Add dialog output to !longhelp Add !notify command Silently inserts mod into session when client connects, server admins don't need to do anything to enable it.
73 lines
2.1 KiB
C#
73 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ProtoBuf;
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using Sandbox.ModAPI;
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namespace Torch.Mod.Messages
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{
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/// Dialogs are structured as follows
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///
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/// _____________________________________
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/// | Title |
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/// --------------------------------------
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/// | Prefix Subtitle |
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/// --------------------------------------
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/// | ________________________________ |
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/// | | Content | |
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/// | --------------------------------- |
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/// | ____________ |
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/// | | ButtonText | |
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/// | -------------- |
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/// --------------------------------------
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///
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/// Button has a callback on click option,
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/// but can't serialize that, so ¯\_(ツ)_/¯
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[ProtoContract]
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public class DialogMessage : MessageBase
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{
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[ProtoMember(201)]
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public string Title;
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[ProtoMember(202)]
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public string Subtitle;
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[ProtoMember(203)]
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public string Prefix;
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[ProtoMember(204)]
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public string Content;
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[ProtoMember(205)]
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public string ButtonText;
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public DialogMessage()
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{ }
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public DialogMessage(string title, string subtitle, string content)
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{
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Title = title;
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Subtitle = subtitle;
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Content = content;
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Prefix = String.Empty;
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}
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public DialogMessage(string title = null, string prefix = null, string subtitle = null, string content = null, string buttonText = null)
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{
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Title = title;
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Subtitle = subtitle;
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Prefix = prefix ?? String.Empty;
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Content = content;
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ButtonText = buttonText;
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}
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public override void ProcessClient()
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{
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MyAPIGateway.Utilities.ShowMissionScreen(Title, Prefix, Subtitle, Content, null, ButtonText);
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}
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public override void ProcessServer()
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{
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throw new Exception();
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}
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}
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}
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