153 lines
6.5 KiB
XML
153 lines
6.5 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6-windows</TargetFramework>
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<AssemblyTitle>Torch</AssemblyTitle>
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<Product>Torch</Product>
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<Copyright>Copyright © Torch API 2017</Copyright>
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<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<OutputPath>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutputPath>
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<UseWpf>True</UseWpf>
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<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
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<PlatformTarget>x64</PlatformTarget>
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<Configurations>Debug;Release</Configurations>
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<Platforms>AnyCPU</Platforms>
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</PropertyGroup>
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<PropertyGroup Condition="$(Configuration) == 'Release'">
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<NoWarn>1591</NoWarn>
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</PropertyGroup>
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<Import Project="..\Torch.Mod\Torch.Mod.projitems" Label="Shared" />
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<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
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<ItemGroup>
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<PackageReference Include="ControlzEx" Version="5.0.1" />
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<PackageReference Include="InfoOf.Fody" Version="2.1.0" />
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<PackageReference Include="MahApps.Metro" Version="2.4.9" />
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<PackageReference Include="MonoMod.RuntimeDetour" Version="22.1.4.3" />
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<PackageReference Include="NLog" Version="4.7.13" />
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<PackageReference Include="PropertyChanged.Fody" Version="3.4.0" PrivateAssets="all" />
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<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
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<PackageReference Include="Torch.SixLabors.ImageSharp" Version="1.0.0-beta6" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">
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<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
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<Private>False</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="Microsoft.CodeAnalysis, Version=2.9.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35">
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<HintPath>..\GameBinaries\Microsoft.CodeAnalysis.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="ProtoBuf.Net, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\GameBinaries\ProtoBuf.Net.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="ProtoBuf.Net.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\GameBinaries\ProtoBuf.Net.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Common">
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<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Game">
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<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Graphics">
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<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SpaceEngineers.Game">
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<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Steamworks.NET">
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<HintPath>..\GameBinaries\Steamworks.NET.dll</HintPath>
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</Reference>
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<Reference Include="VRage">
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<HintPath>..\GameBinaries\VRage.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Audio">
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<HintPath>..\GameBinaries\VRage.Audio.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Dedicated">
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<HintPath>..\GameBinaries\VRage.Dedicated.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.EOS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\GameBinaries\VRage.EOS.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Game">
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<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Input">
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<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Library">
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<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Math">
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<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Mod.Io, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\GameBinaries\VRage.Mod.Io.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Platform.Windows, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\GameBinaries\VRage.Platform.Windows.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Render">
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<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Render11">
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<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Scripting">
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<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Steam">
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<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Views\CollectionEditor.xaml.cs">
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<DependentUpon>CollectionEditor.xaml</DependentUpon>
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</Compile>
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<Compile Update="Views\DictionaryEditor.xaml.cs">
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<DependentUpon>DictionaryEditor.xaml</DependentUpon>
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</Compile>
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<Compile Update="Views\EmbeddedCollectionEditor.xaml.cs">
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<DependentUpon>EmbeddedCollectionEditor.xaml</DependentUpon>
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</Compile>
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<Compile Update="Views\FlagsEditor.xaml.cs">
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<DependentUpon>FlagsEditor.xaml</DependentUpon>
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</Compile>
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<Compile Update="Views\ObjectCollectionEditor.xaml.cs">
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<DependentUpon>ObjectCollectionEditor.xaml</DependentUpon>
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</Compile>
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<Compile Update="Views\ObjectEditor.xaml.cs">
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<DependentUpon>ObjectEditor.xaml</DependentUpon>
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</Compile>
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<Compile Update="Views\PropertyGrid.xaml.cs">
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<DependentUpon>PropertyGrid.xaml</DependentUpon>
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</Compile>
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<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties/AssemblyVersion.cs" />
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<Compile Remove="Commands\Permissions\PermissionManager.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
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</ItemGroup>
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</Project> |