Files
Torch/Torch/Torch.csproj
2022-02-01 15:11:04 +07:00

153 lines
6.5 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6-windows</TargetFramework>
<AssemblyTitle>Torch</AssemblyTitle>
<Product>Torch</Product>
<Copyright>Copyright © Torch API 2017</Copyright>
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<OutputPath>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutputPath>
<UseWpf>True</UseWpf>
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
<PlatformTarget>x64</PlatformTarget>
<Configurations>Debug;Release</Configurations>
<Platforms>AnyCPU</Platforms>
</PropertyGroup>
<PropertyGroup Condition="$(Configuration) == 'Release'">
<NoWarn>1591</NoWarn>
</PropertyGroup>
<Import Project="..\Torch.Mod\Torch.Mod.projitems" Label="Shared" />
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
<ItemGroup>
<PackageReference Include="ControlzEx" Version="5.0.1" />
<PackageReference Include="InfoOf.Fody" Version="2.1.0" />
<PackageReference Include="MahApps.Metro" Version="2.4.9" />
<PackageReference Include="MonoMod.RuntimeDetour" Version="22.1.4.3" />
<PackageReference Include="NLog" Version="4.7.13" />
<PackageReference Include="PropertyChanged.Fody" Version="3.4.0" PrivateAssets="all" />
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
<PackageReference Include="Torch.SixLabors.ImageSharp" Version="1.0.0-beta6" />
</ItemGroup>
<ItemGroup>
<Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">
<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="Microsoft.CodeAnalysis, Version=2.9.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35">
<HintPath>..\GameBinaries\Microsoft.CodeAnalysis.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ProtoBuf.Net, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\GameBinaries\ProtoBuf.Net.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ProtoBuf.Net.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\GameBinaries\ProtoBuf.Net.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Common">
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Game">
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Graphics">
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SpaceEngineers.Game">
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Steamworks.NET">
<HintPath>..\GameBinaries\Steamworks.NET.dll</HintPath>
</Reference>
<Reference Include="VRage">
<HintPath>..\GameBinaries\VRage.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Audio">
<HintPath>..\GameBinaries\VRage.Audio.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Dedicated">
<HintPath>..\GameBinaries\VRage.Dedicated.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.EOS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\GameBinaries\VRage.EOS.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Game">
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Input">
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Library">
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Math">
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Mod.Io, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\GameBinaries\VRage.Mod.Io.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Platform.Windows, Culture=neutral, PublicKeyToken=null">
<HintPath>..\GameBinaries\VRage.Platform.Windows.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Render">
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Render11">
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Scripting">
<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Steam">
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Update="Views\CollectionEditor.xaml.cs">
<DependentUpon>CollectionEditor.xaml</DependentUpon>
</Compile>
<Compile Update="Views\DictionaryEditor.xaml.cs">
<DependentUpon>DictionaryEditor.xaml</DependentUpon>
</Compile>
<Compile Update="Views\EmbeddedCollectionEditor.xaml.cs">
<DependentUpon>EmbeddedCollectionEditor.xaml</DependentUpon>
</Compile>
<Compile Update="Views\FlagsEditor.xaml.cs">
<DependentUpon>FlagsEditor.xaml</DependentUpon>
</Compile>
<Compile Update="Views\ObjectCollectionEditor.xaml.cs">
<DependentUpon>ObjectCollectionEditor.xaml</DependentUpon>
</Compile>
<Compile Update="Views\ObjectEditor.xaml.cs">
<DependentUpon>ObjectEditor.xaml</DependentUpon>
</Compile>
<Compile Update="Views\PropertyGrid.xaml.cs">
<DependentUpon>PropertyGrid.xaml</DependentUpon>
</Compile>
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties/AssemblyVersion.cs" />
<Compile Remove="Commands\Permissions\PermissionManager.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
</ItemGroup>
</Project>