Files
Torch/Torch.Server/Views/TorchUI.xaml.cs
John Gross 79fe6a08ab * Torch 1.0.182.329
- Improved logging, logs now to go the Logs folder and aren't deleted on start
    - Fixed chat tab not enabling with -autostart
    - Fixed player list
    - Watchdog time-out is now configurable in TorchConfig.xml
    - Fixed infinario log spam
    - Fixed crash when sending empty message from chat tab
    - Fixed permissions on Torch commands
    - Changed plugin StoragePath to the current instance path (per-instance configs)
2017-07-01 11:16:14 -07:00

110 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Timers;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Sandbox;
using Torch.API;
using Timer = System.Timers.Timer;
namespace Torch.Server
{
/// <summary>
/// Interaction logic for TorchUI.xaml
/// </summary>
public partial class TorchUI : Window
{
private TorchServer _server;
private TorchConfig _config;
public TorchUI(TorchServer server)
{
_config = (TorchConfig)server.Config;
_server = server;
InitializeComponent();
Left = _config.WindowPosition.X;
Top = _config.WindowPosition.Y;
Width = _config.WindowSize.X;
Height = _config.WindowSize.Y;
//TODO: data binding for whole server
DataContext = server;
Chat.BindServer(server);
PlayerList.BindServer(server);
Plugins.BindServer(server);
}
public void LoadConfig(TorchConfig config)
{
if (!Directory.Exists(config.InstancePath))
return;
_config = config;
Dispatcher.Invoke(() =>
{
ConfigControl.LoadDedicatedConfig(config);
InstancePathBox.Text = config.InstancePath;
});
}
private void BtnStart_Click(object sender, RoutedEventArgs e)
{
_config.Save();
((Button) sender).IsEnabled = false;
BtnStop.IsEnabled = true;
ConfigControl.SaveConfig();
new Thread(_server.Start).Start();
}
private void BtnStop_Click(object sender, RoutedEventArgs e)
{
_config.Save();
((Button) sender).IsEnabled = false;
//HACK: Uncomment when restarting is possible.
//BtnStart.IsEnabled = true;
_server.Stop();
}
protected override void OnClosing(CancelEventArgs e)
{
var newSize = new Point((int)Width, (int)Height);
_config.WindowSize = newSize;
var newPos = new Point((int)Left, (int)Top);
_config.WindowPosition = newPos;
_config.Save();
if (_server?.State == ServerState.Running)
_server.Stop();
}
private void BtnRestart_Click(object sender, RoutedEventArgs e)
{
//MySandboxGame.Static.Invoke(MySandboxGame.ReloadDedicatedServerSession); use i
}
private void InstancePathBox_OnTextChanged(object sender, TextChangedEventArgs e)
{
var name = ((TextBox)sender).Text;
_config.InstancePath = name;
LoadConfig(_config);
}
}
}