412 lines
14 KiB
C#
412 lines
14 KiB
C#
using System;
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using System.Diagnostics;
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using System.Globalization;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.Extensions.Configuration;
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using NLog;
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using Sandbox;
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using Sandbox.Game;
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using Sandbox.Game.Multiplayer;
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using Sandbox.Game.Screens.Helpers;
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using Torch.API;
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using Torch.API.Managers;
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using Torch.API.ModAPI;
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using Torch.API.Session;
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using Torch.Commands;
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using Torch.Event;
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using Torch.Managers;
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using Torch.Managers.ChatManager;
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using Torch.Managers.PatchManager;
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using Torch.Packages;
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using Torch.Patches;
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using Torch.Utils;
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using Torch.Session;
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using VRage.Plugins;
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using VRage.Utils;
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namespace Torch
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{
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/// <summary>
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/// Base class for code shared between the Torch client and server.
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/// </summary>
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public abstract class TorchBase : ViewModel, ITorchBase, IPlugin
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{
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static TorchBase()
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{
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TorchLauncher.RegisterAssembly(typeof(ITorchBase).Assembly);
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TorchLauncher.RegisterAssembly(typeof(TorchBase).Assembly);
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TorchLauncher.RegisterAssembly(Assembly.GetEntryAssembly());
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PatchManager.AddPatchShim(typeof(GameStatePatchShim));
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PatchManager.AddPatchShim(typeof(GameAnalyticsPatch));
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PatchManager.AddPatchShim(typeof(KeenLogPatch));
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PatchManager.AddPatchShim(typeof(XmlRootWriterPatch));
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PatchManager.CommitInternal();
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//exceptions in English, please
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Thread.CurrentThread.CurrentUICulture = new CultureInfo("en-US");
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}
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/// <summary>
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/// Hack because *keen*.
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/// Use only if necessary, prefer dependency injection.
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/// </summary>
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[Obsolete("This is a hack, don't use it.")]
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public static ITorchBase Instance { get; private set; }
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/// <inheritdoc />
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public ITorchConfig Config { get; protected set; }
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public abstract IConfiguration Configuration { get; }
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/// <inheritdoc />
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public SemanticVersioning.Version TorchVersion { get; }
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public string InstancePath { get; protected init;}
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public string InstanceName { get; protected init; }
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/// <inheritdoc />
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public Version GameVersion { get; private set; }
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/// <inheritdoc />
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public string[] RunArgs { get; set; }
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/// <inheritdoc />
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[Obsolete("Use GetManager<T>() or the [Dependency] attribute.")]
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public IPluginManager Plugins { get; protected set; }
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/// <inheritdoc />
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public ITorchSession CurrentSession => Managers?.GetManager<ITorchSessionManager>()?.CurrentSession;
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/// <summary>
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/// Common log for the Torch instance.
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/// </summary>
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protected static Logger Log { get; } = LogManager.GetLogger("Torch");
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/// <inheritdoc/>
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public IDependencyManager Managers { get; }
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private bool _init;
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/// <summary>
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///
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/// </summary>
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/// <exception cref="ArgumentOutOfRangeException"></exception>
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/// <exception cref="InvalidOperationException">Thrown if a TorchBase instance already exists.</exception>
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protected TorchBase(ITorchConfig config)
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{
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#pragma warning disable CS0618
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if (Instance != null)
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throw new InvalidOperationException("A TorchBase instance already exists.");
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Instance = this;
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#pragma warning restore CS0618
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Config = config;
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var assemblyVersion = GetType().Assembly.GetName().Version ?? new Version();
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TorchVersion = new(assemblyVersion.Major, assemblyVersion.Minor, assemblyVersion.Build);
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RunArgs = Array.Empty<string>();
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Managers = new DependencyManager();
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#pragma warning disable CS0618
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Plugins = new PluginManager(this);
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#pragma warning restore CS0618
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var sessionManager = new TorchSessionManager(this);
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sessionManager.AddFactory(_ => Sync.IsServer ? new ChatManagerServer(this) : new ChatManagerClient(this));
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sessionManager.AddFactory(_ => Sync.IsServer ? new CommandManager(this) : null);
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sessionManager.AddFactory(_ => new EntityManager(this));
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Managers.AddManager(sessionManager);
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Managers.AddManager(new PatchManager(this));
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Managers.AddManager(new FilesystemManager(this));
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#if !DEBUG
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Managers.AddManager(new UpdateManager(this));
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#endif
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Managers.AddManager(new EventManager(this));
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#pragma warning disable CS0618
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Managers.AddManager(Plugins);
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Managers.AddManager(new PackageManager(this, (PluginManager)Plugins));
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#pragma warning restore CS0618
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Managers.AddManager(new ScriptCompilationManager(this));
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TorchAPI.Instance = this;
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GameStateChanged += (game, state) =>
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{
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if (state == TorchGameState.Created)
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PatchManager.CommitInternal();
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};
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var harmonyLog = LogManager.GetLogger("HarmonyX");
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HarmonyLib.Tools.Logger.ChannelFilter = HarmonyLib.Tools.Logger.LogChannel.Debug;
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HarmonyLib.Tools.Logger.MessageReceived += (_, args) => harmonyLog.Log(args.LogChannel switch
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{
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HarmonyLib.Tools.Logger.LogChannel.None => LogLevel.Off,
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HarmonyLib.Tools.Logger.LogChannel.Info => LogLevel.Info,
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HarmonyLib.Tools.Logger.LogChannel.IL => LogLevel.Trace,
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HarmonyLib.Tools.Logger.LogChannel.Warn => LogLevel.Warn,
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HarmonyLib.Tools.Logger.LogChannel.Error => LogLevel.Error,
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HarmonyLib.Tools.Logger.LogChannel.Debug => LogLevel.Debug,
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HarmonyLib.Tools.Logger.LogChannel.All => LogLevel.Debug,
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_ => throw new ArgumentOutOfRangeException()
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}, args.Message);
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}
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[Obsolete("Prefer using Managers.GetManager for global managers")]
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public T GetManager<T>() where T : class, IManager
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{
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return Managers.GetManager<T>();
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}
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[Obsolete("Prefer using Managers.AddManager for global managers")]
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public bool AddManager<T>(T manager) where T : class, IManager
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{
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return Managers.AddManager(manager);
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}
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#region Game Actions
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/// <summary>
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/// Invokes an action on the game thread.
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/// </summary>
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/// <param name="action"></param>
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[MethodImpl(MethodImplOptions.NoInlining)]
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public void Invoke(Action action, [CallerMemberName] string caller = "")
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{
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MySandboxGame.Static.Invoke(action, caller);
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}
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/// <inheritdoc/>
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[MethodImpl(MethodImplOptions.NoInlining)]
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public void InvokeBlocking(Action action, int timeoutMs = -1, [CallerMemberName] string caller = "")
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{
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if (Thread.CurrentThread == MySandboxGame.Static.UpdateThread)
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{
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Debug.Assert(false, $"{nameof(InvokeBlocking)} should not be called on the game thread.");
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// ReSharper disable once HeuristicUnreachableCode
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action.Invoke();
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return;
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}
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// ReSharper disable once ExplicitCallerInfoArgument
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Task task = InvokeAsync(action, caller);
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if (!task.Wait(timeoutMs))
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throw new TimeoutException("The game action timed out");
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if (task.IsFaulted && task.Exception != null)
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throw task.Exception;
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}
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/// <inheritdoc/>
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[MethodImpl(MethodImplOptions.NoInlining)]
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public Task<T> InvokeAsync<T>(Func<T> action, [CallerMemberName] string caller = "")
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{
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var ctx = new TaskCompletionSource<T>();
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MySandboxGame.Static.Invoke(() =>
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{
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try
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{
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ctx.SetResult(action.Invoke());
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}
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catch (Exception e)
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{
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ctx.SetException(e);
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}
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finally
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{
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Debug.Assert(ctx.Task.IsCompleted);
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}
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}, caller);
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return ctx.Task;
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}
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/// <inheritdoc/>
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[MethodImpl(MethodImplOptions.NoInlining)]
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public Task InvokeAsync(Action action, [CallerMemberName] string caller = "")
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{
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var ctx = new TaskCompletionSource<bool>();
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MySandboxGame.Static.Invoke(() =>
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{
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try
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{
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action.Invoke();
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ctx.SetResult(true);
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}
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catch (Exception e)
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{
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ctx.SetException(e);
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}
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finally
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{
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Debug.Assert(ctx.Task.IsCompleted);
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}
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}, caller);
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return ctx.Task;
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}
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#endregion
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#region Torch Init/Destroy
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protected abstract uint SteamAppId { get; }
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protected abstract string SteamAppName { get; }
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/// <inheritdoc />
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public virtual void Init()
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{
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Debug.Assert(!_init, "Torch instance is already initialized.");
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VRageGame.SetupVersionInfo();
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Debug.Assert(MyPerGameSettings.BasicGameInfo.GameVersion != null, "MyPerGameSettings.BasicGameInfo.GameVersion != null");
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GameVersion = new MyVersion(MyPerGameSettings.BasicGameInfo.GameVersion.Value);
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try
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{
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Console.Title = $"{InstanceName} - Torch {TorchVersion}, SE {GameVersion}";
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}
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catch
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{
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// Running without a console
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}
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#if DEBUG
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Log.Info("DEBUG");
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#else
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Log.Info("RELEASE");
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#endif
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Log.Info($"Torch Version: {TorchVersion}");
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Log.Info($"Game Version: {GameVersion}");
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Log.Info($"Executing assembly: {Assembly.GetEntryAssembly()?.FullName}");
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Log.Info($"Executing directory: {AppDomain.CurrentDomain.BaseDirectory}");
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Managers.GetManager<PluginManager>().LoadPlugins();
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var semaphore = new SemaphoreSlim(0, 1);
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Managers.GetManager<PackageManager>().LoadAsync(semaphore);
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semaphore.Wait();
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Game = new VRageGame(this, TweakGameSettings, SteamAppName, SteamAppId, InstancePath, RunArgs);
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if (!Game.WaitFor(VRageGame.GameState.Stopped))
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Log.Warn("Failed to wait for game to be initialized");
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Managers.Attach();
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_init = true;
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if (GameState is >= TorchGameState.Created and < TorchGameState.Unloading)
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// safe to commit here; all important static ctors have run
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PatchManager.CommitInternal();
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}
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/// <summary>
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/// Dispose callback for VRage plugin. Do not use.
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/// </summary>
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[Obsolete("Do not use; only there for VRage capability")]
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public void Dispose()
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{
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}
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/// <inheritdoc />
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public virtual void Destroy()
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{
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Managers.Detach();
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Game.SignalDestroy();
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if (!Game.WaitFor(VRageGame.GameState.Destroyed))
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Log.Warn("Failed to wait for the game to be destroyed");
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Game = null;
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}
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#endregion
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protected VRageGame Game { get; private set; }
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/// <summary>
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/// Called after the basic game information is filled, but before the game is created.
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/// </summary>
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protected virtual void TweakGameSettings()
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{
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}
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private int _inProgressSaves = 0;
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/// <inheritdoc/>
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public virtual Task<GameSaveResult> Save(int timeoutMs = -1, bool exclusive = false)
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{
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if (exclusive)
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{
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if (MyAsyncSaving.InProgress || _inProgressSaves > 0)
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{
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Log.Error("Failed to save game, game is already saving");
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return null;
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}
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}
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Interlocked.Increment(ref _inProgressSaves);
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return TorchAsyncSaving.Save(this, timeoutMs).ContinueWith((task, torchO) =>
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{
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var torch = (TorchBase) torchO;
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Interlocked.Decrement(ref torch._inProgressSaves);
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if (task.IsFaulted)
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{
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Log.Error(task.Exception, "Failed to save game");
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return GameSaveResult.UnknownError;
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}
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if (task.Result != GameSaveResult.Success)
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Log.Error($"Failed to save game: {task.Result}");
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else
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Log.Info("Saved game");
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return task.Result;
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}, this, TaskContinuationOptions.RunContinuationsAsynchronously);
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}
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/// <inheritdoc/>
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public virtual void Start()
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{
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Game.SignalStart();
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if (!Game.WaitFor(VRageGame.GameState.Running))
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Log.Warn("Failed to wait for the game to be started");
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Invoke(() => Thread.CurrentThread.CurrentUICulture = new CultureInfo("en-US"));
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}
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/// <inheritdoc />
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public virtual void Stop()
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{
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Game.SignalStop();
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if (!Game.WaitFor(VRageGame.GameState.Stopped, TimeSpan.FromSeconds(Config.TickTimeout)))
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Log.Warn("Failed to wait for the game to be stopped");
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LogManager.Flush();
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}
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/// <inheritdoc />
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public abstract void Restart(bool save = true);
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/// <inheritdoc />
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public virtual void Init(object gameInstance)
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{
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}
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/// <inheritdoc />
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public virtual void Update()
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{
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Managers.GetManager<IPluginManager>().UpdatePlugins();
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}
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private TorchGameState _gameState = TorchGameState.Unloaded;
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/// <inheritdoc/>
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public TorchGameState GameState
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{
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get => _gameState;
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internal set
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{
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_gameState = value;
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GameStateChanged?.Invoke(MySandboxGame.Static, _gameState);
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}
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}
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/// <inheritdoc/>
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public event TorchGameStateChangedDel GameStateChanged;
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}
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} |