Files
Torch/Torch.Server/Views/TorchUI.xaml.cs

105 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Timers;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Sandbox;
using Torch.API;
using Torch.Server.Managers;
using Timer = System.Timers.Timer;
namespace Torch.Server
{
/// <summary>
/// Interaction logic for TorchUI.xaml
/// </summary>
public partial class TorchUI : Window
{
private TorchServer _server;
private TorchConfig _config;
public TorchUI(TorchServer server)
{
_config = (TorchConfig)server.Config;
_server = server;
InitializeComponent();
Left = _config.WindowPosition.X;
Top = _config.WindowPosition.Y;
Width = _config.WindowSize.X;
Height = _config.WindowSize.Y;
//TODO: data binding for whole server
DataContext = server;
Chat.BindServer(server);
PlayerList.BindServer(server);
Plugins.BindServer(server);
LoadConfig((TorchConfig)server.Config);
}
public void LoadConfig(TorchConfig config)
{
if (!Directory.Exists(config.InstancePath))
return;
_config = config;
Dispatcher.Invoke(() =>
{
InstancePathBox.Text = config.InstancePath;
});
}
private void BtnStart_Click(object sender, RoutedEventArgs e)
{
_server.GetManager<InstanceManager>().SaveConfig();
_server.Start();
}
private void BtnStop_Click(object sender, RoutedEventArgs e)
{
_server.Stop();
}
protected override void OnClosing(CancelEventArgs e)
{
var newSize = new Point((int)Width, (int)Height);
_config.WindowSize = newSize;
var newPos = new Point((int)Left, (int)Top);
_config.WindowPosition = newPos;
if (_server?.State == ServerState.Running)
_server.Stop();
}
private void BtnRestart_Click(object sender, RoutedEventArgs e)
{
//MySandboxGame.Static.Invoke(MySandboxGame.ReloadDedicatedServerSession); use i
}
private void InstancePathBox_OnLostKeyboardFocus(object sender, KeyboardFocusChangedEventArgs e)
{
var name = ((TextBox)sender).Text;
if (!Directory.Exists(name))
return;
_config.InstancePath = name;
_server.GetManager<InstanceManager>().LoadInstance(_config.InstancePath);
}
}
}