Files
Torch/Torch.Server/Patches/CheckpointLoadPatch.cs
2022-02-12 00:40:10 +07:00

42 lines
1.2 KiB
C#

using System.Reflection;
using NLog;
using Sandbox.Engine.Networking;
using Torch.API.Managers;
using Torch.Managers.PatchManager;
using Torch.Server.Managers;
using Torch.Utils;
using VRage.Game;
namespace Torch.Patches;
[PatchShim]
public static class CheckpointLoadPatch
{
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
[ReflectedMethodInfo(typeof(MyLocalCache), "LoadCheckpoint")]
private static MethodInfo LoadCheckpointMethod = null!;
public static void Patch(PatchContext context)
{
context.GetPattern(LoadCheckpointMethod).AddPrefix();
}
private static bool Prefix(ref MyObjectBuilder_Checkpoint __result)
{
#pragma warning disable CS0618
var world = TorchBase.Instance.Managers.GetManager<InstanceManager>().DedicatedConfig.SelectedWorld;
#pragma warning restore CS0618
if (world is null)
{
Log.Error("Selected world is null");
return false;
}
world.KeenCheckpoint.Settings = world.WorldConfiguration.Settings;
world.KeenCheckpoint.Mods = world.WorldConfiguration.Mods;
__result = world.Checkpoint;
return false;
}
}