
fixed most of issues with world creating/loading fixed log window lags fixed some compiler warnings fixed empty log files creating fixed logging performance added better logging of load process commands autocomplete in torch GUI chat in torch GUI now has entered history (like console, use up/down arrows) abstraction of instance manager session name now correctly displaying in torchSessionManager messages TorchSession now has loaded world property (as torch now has more control about world load process) now only dedicated config locks after session start
35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Torch.API;
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namespace Torch
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{
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public interface ITorchConfig
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{
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bool Autostart { get; set; }
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bool ForceUpdate { get; set; }
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bool GetPluginUpdates { get; set; }
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bool GetTorchUpdates { get; set; }
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string InstanceName { get; set; }
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string InstancePath { get; set; }
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bool NoGui { get; set; }
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bool NoUpdate { get; set; }
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List<Guid> Plugins { get; set; }
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bool LocalPlugins { get; set; }
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bool RestartOnCrash { get; set; }
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bool ShouldUpdatePlugins { get; }
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bool ShouldUpdateTorch { get; }
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int TickTimeout { get; set; }
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string WaitForPID { get; set; }
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string ChatName { get; set; }
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string ChatColor { get; set; }
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string TestPlugin { get; set; }
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bool DisconnectOnRestart { get; set; }
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int WindowWidth { get; set; }
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int WindowHeight { get; set; }
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int FontSize { get; set; }
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UGCServiceType UgcServiceType { get; set; }
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bool EntityManagerEnabled { get; set; }
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void Save(string path = null);
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}
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} |