Files
Torch/Torch.Server/Views/ChatControl.xaml.cs
Westin Miller d20d68b831 Proper scrolling and formatting for the ChatPanel.
- Users are blue, server is dark blue.
- Autoscroll when it's scrolled to the bottom, else leave it alone.
2017-09-07 02:54:10 -07:00

114 lines
3.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
using Torch;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.World;
using SteamSDK;
using Torch.API;
using Torch.Managers;
namespace Torch.Server
{
/// <summary>
/// Interaction logic for ChatControl.xaml
/// </summary>
public partial class ChatControl : UserControl
{
private TorchBase _server;
private MultiplayerManager _multiplayer;
public ChatControl()
{
InitializeComponent();
}
public void BindServer(ITorchServer server)
{
_server = (TorchBase)server;
_multiplayer = (MultiplayerManager)server.Multiplayer;
DataContext = _multiplayer;
ChatItems.Inlines.Clear();
_multiplayer.ChatHistory.ForEach(InsertMessage);
if (_multiplayer.ChatHistory is INotifyCollectionChanged ncc)
ncc.CollectionChanged += ChatHistory_CollectionChanged;
ChatScroller.ScrollToBottom();
}
private void ChatHistory_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
foreach (IChatMessage msg in e.NewItems)
InsertMessage(msg);
}
private void InsertMessage(IChatMessage msg)
{
bool atBottom = ChatScroller.VerticalOffset + 8 > ChatScroller.ScrollableHeight;
var span = new Span();
span.Inlines.Add($"{msg.Timestamp} ");
span.Inlines.Add(new Run(msg.Name) { Foreground = msg.Name == "Server" ? Brushes.DarkBlue : Brushes.Blue });
span.Inlines.Add($": {msg.Message}");
span.Inlines.Add(new LineBreak());
ChatItems.Inlines.Add(span);
if (atBottom)
ChatScroller.ScrollToBottom();
}
private void SendButton_Click(object sender, RoutedEventArgs e)
{
OnMessageEntered();
}
private void Message_OnKeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
OnMessageEntered();
}
private void OnMessageEntered()
{
//Can't use Message.Text directly because of object ownership in WPF.
var text = Message.Text;
if (string.IsNullOrEmpty(text))
return;
var commands = _server.Commands;
if (commands.IsCommand(text))
{
_multiplayer.ChatHistory.Add(new ChatMessage(DateTime.Now, 0, "Server", text));
_server.Invoke(() =>
{
var response = commands.HandleCommandFromServer(text);
Dispatcher.BeginInvoke(() => OnMessageEntered_Callback(response));
});
}
else
{
_server.Multiplayer.SendMessage(text);
}
Message.Text = "";
}
private void OnMessageEntered_Callback(string response)
{
if (!string.IsNullOrEmpty(response))
_multiplayer.ChatHistory.Add(new ChatMessage(DateTime.Now, 0, "Server", response));
}
}
}