
- Improved logging, logs now to go the Logs folder and aren't deleted on start - Fixed chat tab not enabling with -autostart - Fixed player list - Watchdog time-out is now configurable in TorchConfig.xml - Fixed infinario log spam - Fixed crash when sending empty message from chat tab - Fixed permissions on Torch commands - Changed plugin StoragePath to the current instance path (per-instance configs)
60 lines
1.6 KiB
C#
60 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using Torch;
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using Sandbox;
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using Sandbox.Engine.Multiplayer;
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using Sandbox.Game.Multiplayer;
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using Sandbox.Game.World;
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using Sandbox.ModAPI;
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using SteamSDK;
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using Torch.API;
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using Torch.Managers;
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using Torch.ViewModels;
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using VRage.Game.ModAPI;
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namespace Torch.Server
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{
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/// <summary>
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/// Interaction logic for PlayerListControl.xaml
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/// </summary>
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public partial class PlayerListControl : UserControl
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{
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private ITorchServer _server;
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public PlayerListControl()
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{
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InitializeComponent();
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}
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public void BindServer(ITorchServer server)
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{
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_server = server;
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DataContext = (MultiplayerManager)_server.Multiplayer;
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}
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private void KickButton_Click(object sender, RoutedEventArgs e)
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{
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var player = (KeyValuePair<ulong, PlayerViewModel>)PlayerList.SelectedItem;
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_server.Multiplayer.KickPlayer(player.Key);
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}
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private void BanButton_Click(object sender, RoutedEventArgs e)
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{
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var player = (KeyValuePair<ulong, PlayerViewModel>) PlayerList.SelectedItem;
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_server.Multiplayer.BanPlayer(player.Key);
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}
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}
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}
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