65 lines
1.6 KiB
C#
65 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using NLog;
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using Sandbox.Game.World;
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using Torch.API;
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using Torch.API.Managers;
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using Torch.API.Session;
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using Torch.Managers;
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namespace Torch.Session
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{
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public class TorchSession : ITorchSession
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{
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private static readonly Logger _log = LogManager.GetCurrentClassLogger();
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/// <summary>
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/// The Torch instance this session is bound to
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/// </summary>
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public ITorchBase Torch { get; }
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/// <summary>
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/// The Space Engineers game session this session is bound to.
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/// </summary>
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public MySession KeenSession { get; }
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/// <inheritdoc cref="IDependencyManager"/>
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public IDependencyManager Managers { get; }
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public TorchSession(ITorchBase torch, MySession keenSession)
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{
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Torch = torch;
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KeenSession = keenSession;
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Managers = new DependencyManager(torch.Managers);
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}
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internal void Attach()
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{
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Managers.Attach();
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}
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internal void Detach()
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{
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Managers.Detach();
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}
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private TorchSessionState _state = TorchSessionState.Loading;
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/// <inheritdoc/>
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public TorchSessionState State
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{
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get => _state;
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internal set
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{
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_state = value;
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StateChanged?.Invoke(this, _state);
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}
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}
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/// <inheritdoc/>
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public event TorchSessionStateChangedDel StateChanged;
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}
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}
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