Files
Torch/Torch.Client/Torch.Client.csproj
2022-01-22 21:13:38 +07:00

122 lines
5.1 KiB
XML

<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net461</TargetFramework>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<AssemblyTitle>Torch Client</AssemblyTitle>
<Product>Torch</Product>
<Copyright>Copyright © Torch API 2017</Copyright>
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<OutputPath>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutputPath>
<Prefer32Bit>true</Prefer32Bit>
<UseWPF>true</UseWPF>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
</PostBuildEvent>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
</PostBuildEvent>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
</PostBuildEvent>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<DebugType>pdbonly</DebugType>
<DocumentationFile>$(SolutionDir)\bin\$(Platform)\$(Configuration)\Torch.Client.xml</DocumentationFile>
<NoWarn>1591</NoWarn>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>torchicon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
</PostBuildEvent>
</PropertyGroup>
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
<ItemGroup>
<PackageReference Include="Mono.TextTransform" Version="1.0.0" />
<PackageReference Include="NLog" Version="4.4.12" />
</ItemGroup>
<ItemGroup>
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="Sandbox.Game">
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Graphics, Version=0.1.6108.20417, Culture=neutral, processorArchitecture=AMD64">
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="SpaceEngineers.Game">
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Windows.Forms" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml" />
<Reference Include="VRage">
<HintPath>..\GameBinaries\VRage.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Game">
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Game.XmlSerializers">
<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="VRage.Library">
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="VRage.Render">
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Render11">
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Steam">
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties\AssemblyVersion.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
<ProjectReference Include="..\Torch\Torch.csproj" />
</ItemGroup>
<ItemGroup>
<Resource Include="torchicon.ico" />
</ItemGroup>
<ItemGroup>
<Compile Remove="obj\x64\Debug\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
<Compile Remove="obj\x64\Release\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
</ItemGroup>
</Project>